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Update minetest.conf.example and dummy translation file
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2 changed files with 128 additions and 90 deletions
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@ -75,10 +75,10 @@
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# type: bool
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# always_fly_fast = true
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# The time in seconds it takes between repeated right clicks when holding the right
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# mouse button.
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# The time in seconds it takes between repeated node placements when holding
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# the place button.
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# type: float min: 0.001
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# repeat_rightclick_time = 0.25
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# repeat_place_time = 0.25
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# Automatically jump up single-node obstacles.
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# type: bool
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@ -130,6 +130,7 @@
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# repeat_joystick_button_time = 0.17
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# The deadzone of the joystick
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# type: int
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# joystick_deadzone = 2048
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# The sensitivity of the joystick axes for moving the
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@ -169,6 +170,16 @@
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# type: key
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# keymap_sneak = KEY_LSHIFT
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# Key for digging.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_dig = KEY_LBUTTON
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# Key for placing.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_place = KEY_RBUTTON
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# Key for opening the inventory.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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@ -572,8 +583,13 @@
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# type: int
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# texture_min_size = 64
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0.
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# Use multi-sample antialiasing (MSAA) to smooth out block edges.
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# This algorithm smooths out the 3D viewport while keeping the image sharp,
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# but it doesn't affect the insides of textures
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# (which is especially noticeable with transparent textures).
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# Visible spaces appear between nodes when shaders are disabled.
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# If set to 0, MSAA is disabled.
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# A restart is required after changing this option.
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# type: enum values: 0, 1, 2, 4, 8, 16
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# fsaa = 0
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@ -605,37 +621,6 @@
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# type: bool
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# tone_mapping = false
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#### Bumpmapping
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# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack.
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# Requires shaders to be enabled.
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# type: bool
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# enable_bumpmapping = false
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#### Parallax Occlusion
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# Enables parallax occlusion mapping.
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# Requires shaders to be enabled.
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# type: bool
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# enable_parallax_occlusion = false
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# 0 = parallax occlusion with slope information (faster).
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# 1 = relief mapping (slower, more accurate).
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# type: int min: 0 max: 1
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# parallax_occlusion_mode = 1
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# Number of parallax occlusion iterations.
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# type: int
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# parallax_occlusion_iterations = 4
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# Overall scale of parallax occlusion effect.
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# type: float
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# parallax_occlusion_scale = 0.08
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# Overall bias of parallax occlusion effect, usually scale/2.
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# type: float
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# parallax_occlusion_bias = 0.04
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#### Waving Nodes
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# Set to true to enable waving liquids (like water).
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@ -684,9 +669,9 @@
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# type: int min: 1
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# fps_max = 60
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# Maximum FPS when game is paused.
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# Maximum FPS when the window is not focused, or when the game is paused.
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# type: int min: 1
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# pause_fps_max = 20
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# fps_max_unfocused = 20
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# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
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# open.
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@ -695,7 +680,7 @@
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# View distance in nodes.
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# type: int min: 20 max: 4000
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# viewing_range = 100
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# viewing_range = 190
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# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
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# Only works on GLES platforms. Most users will not need to change this.
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@ -774,8 +759,8 @@
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# The rendering back-end for Irrlicht.
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# A restart is required after changing this.
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# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
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# On other platforms, OpenGL is recommended, and it’s the only driver with
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# shader support currently.
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# On other platforms, OpenGL is recommended.
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# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
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# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl, ogles1, ogles2
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# video_driver = opengl
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@ -848,10 +833,12 @@
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# selectionbox_width = 2
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# Crosshair color (R,G,B).
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# Also controls the object crosshair color
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# type: string
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# crosshair_color = (255,255,255)
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# Crosshair alpha (opaqueness, between 0 and 255).
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# Also controls the object crosshair color
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# type: int min: 0 max: 255
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# crosshair_alpha = 255
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@ -1181,7 +1168,7 @@
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# Maximum number of mapblocks for client to be kept in memory.
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# Set to -1 for unlimited amount.
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# type: int
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# client_mapblock_limit = 5000
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# client_mapblock_limit = 7500
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# Whether to show the client debug info (has the same effect as hitting F5).
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# type: bool
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@ -1269,6 +1256,14 @@
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# type: int
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# max_packets_per_iteration = 1024
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# ZLib compression level to use when sending mapblocks to the client.
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# -1 - Zlib's default compression level
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# 0 - no compresson, fastest
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# 9 - best compression, slowest
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# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
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# type: int min: -1 max: 9
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# map_compression_level_net = -1
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## Game
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# Default game when creating a new world.
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@ -1383,7 +1378,7 @@
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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# type: int
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# active_object_send_range_blocks = 4
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# active_object_send_range_blocks = 8
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# The radius of the volume of blocks around every player that is subject to the
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# active block stuff, stated in mapblocks (16 nodes).
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# This is also the minimum range in which active objects (mobs) are maintained.
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# This should be configured together with active_object_send_range_blocks.
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# type: int
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# active_block_range = 3
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# active_block_range = 4
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# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
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# type: int
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# max_block_send_distance = 10
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# max_block_send_distance = 12
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# Maximum number of forceloaded mapblocks.
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# type: int
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### Advanced
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# Handling for deprecated Lua API calls:
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# - legacy: (try to) mimic old behaviour (default for release).
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# - log: mimic and log backtrace of deprecated call (default for debug).
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# - none: Do not log deprecated calls
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# - log: mimic and log backtrace of deprecated call (default).
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# - error: abort on usage of deprecated call (suggested for mod developers).
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# type: enum values: legacy, log, error
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# deprecated_lua_api_handling = legacy
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# type: enum values: none, log, error
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# deprecated_lua_api_handling = log
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# Number of extra blocks that can be loaded by /clearobjects at once.
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# This is a trade-off between sqlite transaction overhead and
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@ -1513,6 +1508,14 @@
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# type: enum values: 0, 1, 2
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# sqlite_synchronous = 2
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# ZLib compression level to use when saving mapblocks to disk.
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# -1 - Zlib's default compression level
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# 0 - no compresson, fastest
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# 9 - best compression, slowest
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# (levels 1-3 use Zlib's "fast" method, 4-9 use the normal method)
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# type: int min: -1 max: 9
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# map_compression_level_disk = 3
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# Length of a server tick and the interval at which objects are generally updated over
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# network.
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# type: float
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# type: float
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# abm_interval = 1.0
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# The time budget allowed for ABMs to execute on each step
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# (as a fraction of the ABM Interval)
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# type: float min: 0.1 max: 0.9
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# abm_time_budget = 0.2
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# Length of time between NodeTimer execution cycles
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# type: float
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# nodetimer_interval = 0.2
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# type: bool
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# high_precision_fpu = true
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# Changes the main menu UI:
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# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
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# - Simple: One singleplayer world, no game or texture pack choosers. May be
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# necessary for smaller screens.
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# type: enum values: full, simple
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# main_menu_style = full
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# Replaces the default main menu with a custom one.
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# type: string
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# main_menu_script =
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# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
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# type: int
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# max_block_generate_distance = 8
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# max_block_generate_distance = 10
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# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
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# Only mapchunks completely within the mapgen limit are generated.
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# Global map generation attributes.
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# In Mapgen v6 the 'decorations' flag controls all decorations except trees
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# and junglegrass, in all other mapgens this flag controls all decorations.
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# type: flags possible values: caves, dungeons, light, decorations, biomes, nocaves, nodungeons, nolight, nodecorations, nobiomes
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# mg_flags = caves,dungeons,light,decorations,biomes
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# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
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# mg_flags = caves,dungeons,light,decorations,biomes,ores
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## Biome API temperature and humidity noise parameters
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# Map generation attributes specific to Mapgen Flat.
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# Occasional lakes and hills can be added to the flat world.
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# type: flags possible values: lakes, hills, nolakes, nohills
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# mgflat_spflags = nolakes,nohills
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# type: flags possible values: lakes, hills, caverns, nolakes, nohills, nocaverns
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# mgflat_spflags = nolakes,nohills,nocaverns
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# Y of flat ground.
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# type: int
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# type: float
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# mgflat_hill_steepness = 64.0
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# Y-level of cavern upper limit.
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# type: int
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# mgflat_cavern_limit = -256
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# Y-distance over which caverns expand to full size.
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# type: int
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# mgflat_cavern_taper = 256
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# Defines full size of caverns, smaller values create larger caverns.
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# type: float
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# mgflat_cavern_threshold = 0.7
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# Lower Y limit of dungeons.
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# type: int
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# mgflat_dungeon_ymin = -31000
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# flags =
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# }
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# 3D noise defining giant caverns.
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# type: noise_params_3d
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# mgflat_np_cavern = {
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# offset = 0,
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# scale = 1,
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# spread = (384, 128, 384),
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# seed = 723,
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# type: noise_params_3d
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# mgflat_np_dungeons = {
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# Maximum number of blocks that can be queued for loading.
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# type: int
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# emergequeue_limit_total = 512
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# emergequeue_limit_total = 1024
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# Maximum number of blocks to be queued that are to be loaded from file.
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# This limit is enforced per player.
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# type: int
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# emergequeue_limit_diskonly = 64
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# emergequeue_limit_diskonly = 128
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# Maximum number of blocks to be queued that are to be generated.
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# This limit is enforced per player.
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# type: int
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# emergequeue_limit_generate = 64
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# emergequeue_limit_generate = 128
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# Number of emerge threads to use.
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# Value 0:
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# so see a full list at https://content.minetest.net/help/content_flags/
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# type: string
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# contentdb_flag_blacklist = nonfree, desktop_default
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# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
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# This should be lower than curl_parallel_limit.
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# type: int
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# contentdb_max_concurrent_downloads = 3
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