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[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)

* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
This commit is contained in:
red-001 2017-01-21 21:44:37 +00:00 committed by Loïc Blot
parent 2efae3ffd7
commit cb3a61f8db
10 changed files with 66 additions and 6 deletions

View file

@ -1584,7 +1584,7 @@ void Client::typeChatMessage(const std::wstring &message)
// Show locally
if (message[0] == L'/')
{
m_chat_queue.push((std::wstring)L"issued command: " + message);
pushToChatQueue((std::wstring)L"issued command: " + message);
}
else
{
@ -1593,7 +1593,7 @@ void Client::typeChatMessage(const std::wstring &message)
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
pushToChatQueue((std::wstring)L"<" + name + L"> " + message);
}
}
}
@ -1867,7 +1867,7 @@ void Client::makeScreenshot(IrrlichtDevice *device)
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
m_chat_queue.push(narrow_to_wide(sstr.str()));
pushToChatQueue(narrow_to_wide(sstr.str()));
infostream << sstr.str() << std::endl;
image->drop();
}