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Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @celeron55

Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
This commit is contained in:
Craig Robbins 2015-02-07 17:52:56 +10:00 committed by Loic Blot
parent bb59a8543d
commit caf8d2a9d1
3 changed files with 36 additions and 17 deletions

View file

@ -192,6 +192,14 @@ struct MapNode
}
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
/**
* Check if the light value for night differs from the light value for day.
*
* @return If the light values are equal, returns true; otherwise false
*/
bool isLightDayNightEq(INodeDefManager *nodemgr) const;
u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
/**