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Sky API: Rename *_tint to fog_*_tint for consistency

This commit is contained in:
SmallJoker 2020-05-04 20:19:12 +02:00 committed by Loïc Blot
parent 1b6f40c356
commit cad5b987ad
8 changed files with 38 additions and 38 deletions

View file

@ -1276,9 +1276,9 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
// Fix for "regular" skies, as color isn't kept:
if (skybox.type == "regular") {
skybox.sky_color = sky_defaults.getSkyColorDefaults();
skybox.tint_type = "default";
skybox.moon_tint = video::SColor(255, 255, 255, 255);
skybox.sun_tint = video::SColor(255, 255, 255, 255);
skybox.fog_tint_type = "default";
skybox.fog_moon_tint = video::SColor(255, 255, 255, 255);
skybox.fog_sun_tint = video::SColor(255, 255, 255, 255);
}
else {
sun.visible = false;
@ -1313,7 +1313,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
std::string texture;
*pkt >> skybox.bgcolor >> skybox.type >> skybox.clouds >>
skybox.sun_tint >> skybox.moon_tint >> skybox.tint_type;
skybox.fog_sun_tint >> skybox.fog_moon_tint >> skybox.fog_tint_type;
if (skybox.type == "skybox") {
*pkt >> texture_count;