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Environment: Time of day fixes and add serverside getter
-> Put access to time variables under the time lock. -> Merge both time locks, there is no point to have two locks. -> Fix the lock being released too early in Environment::setTimeOfDay -> Add serverside getter so that you don't have to get the environment if you only have the server
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4 changed files with 31 additions and 17 deletions
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@ -104,6 +104,11 @@ public:
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protected:
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// peer_ids in here should be unique, except that there may be many 0s
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std::vector<Player*> m_players;
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/*
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* Below: values under m_time_lock
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*/
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// Time of day in milli-hours (0-23999); determines day and night
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u32 m_time_of_day;
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// Time of day in 0...1
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@ -114,6 +119,9 @@ protected:
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// Overriding the day-night ratio is useful for custom sky visuals
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bool m_enable_day_night_ratio_override;
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u32 m_day_night_ratio_override;
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/*
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* Above: values under m_time_lock
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*/
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/* TODO: Add a callback function so these can be updated when a setting
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* changes. At this point in time it doesn't matter (e.g. /set
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@ -127,7 +135,6 @@ protected:
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bool m_cache_enable_shaders;
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private:
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Mutex m_timeofday_lock;
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Mutex m_time_lock;
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};
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