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Add core.get_mapgen_names() to Main Menu API (and use it)

Also rewrite mapgen registration for static initialization
This commit is contained in:
kwolekr 2014-12-29 21:23:51 -05:00
parent 5e2753c712
commit ca89e63b27
6 changed files with 60 additions and 36 deletions

View file

@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "convert_json.h"
#include "serverlist.h"
#include "emerge.h"
#include "sound.h"
#include "settings.h"
#include "main.h" // for g_settings
@ -688,6 +689,25 @@ int ModApiMainMenu::l_set_topleft_text(lua_State *L)
return 0;
}
/******************************************************************************/
int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
{
lua_newtable(L);
std::list<const char *> names;
EmergeManager::getMapgenNames(names);
int i = 1;
for (std::list<const char *>::const_iterator
it = names.begin(); it != names.end(); ++it) {
lua_pushstring(L, *it);
lua_rawseti(L, -2, i++);
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_modpath(lua_State *L)
{
@ -1107,6 +1127,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(delete_favorite);
API_FCT(set_background);
API_FCT(set_topleft_text);
API_FCT(get_mapgen_names);
API_FCT(get_modpath);
API_FCT(get_gamepath);
API_FCT(get_texturepath);
@ -1137,6 +1158,7 @@ void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
ASYNC_API_FCT(get_worlds);
ASYNC_API_FCT(get_games);
ASYNC_API_FCT(get_favorites);
ASYNC_API_FCT(get_mapgen_names);
ASYNC_API_FCT(get_modpath);
ASYNC_API_FCT(get_gamepath);
ASYNC_API_FCT(get_texturepath);

View file

@ -73,6 +73,8 @@ private:
static int l_get_games(lua_State *L);
static int l_get_mapgen_names(lua_State *L);
static int l_get_favorites(lua_State *L);
static int l_delete_favorite(lua_State *L);
@ -112,7 +114,7 @@ private:
static int l_get_modpath(lua_State *L);
static int l_get_gamepath(lua_State *L);
static int l_get_texturepath(lua_State *L);
static int l_get_texturepath_share(lua_State *L);