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Lots of changes

some redundant stuff in vertex shaders needs fixing
This commit is contained in:
Gefüllte Taubenbrust 2024-05-12 14:44:13 +02:00
parent ded1b09838
commit ca4f04ecab
9 changed files with 138 additions and 23 deletions

View file

@ -331,6 +331,9 @@ void set_default_settings()
settings->setDefault("enable_waving_plants", "false");
settings->setDefault("exposure_compensation", "0.0");
settings->setDefault("enable_auto_exposure", "false");
settings->setDefault("enable_color_grading", "false");
settings->setDefault("enable_vignette", "false");
settings->setDefault("gamma", "1.6");
settings->setDefault("debanding", "true");
settings->setDefault("antialiasing", "none");
settings->setDefault("enable_bloom", "false");
@ -339,6 +342,7 @@ void set_default_settings()
settings->setDefault("bloom_intensity", "0.05");
settings->setDefault("bloom_radius", "1");
settings->setDefault("enable_volumetric_lighting", "false");
settings->setDefault("enable_bumpmaps", "false");
// Effects Shadows
settings->setDefault("enable_dynamic_shadows", "false");