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Lots of changes

some redundant stuff in vertex shaders needs fixing
This commit is contained in:
Gefüllte Taubenbrust 2024-05-12 14:44:13 +02:00
parent ded1b09838
commit ca4f04ecab
9 changed files with 138 additions and 23 deletions

View file

@ -688,6 +688,9 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
if (g_settings->getBool("shadow_poisson_filter"))
shaders_header << "#define POISSON_FILTER 1\n";
if (g_settings->getBool("enable_bumpmaps"))
shaders_header << "#define ENABLE_BUMPMAPS 1\n";
s32 shadow_filter = g_settings->getS32("shadow_filters");
shaders_header << "#define SHADOW_FILTER " << shadow_filter << "\n";
@ -706,6 +709,12 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
if (g_settings->getBool("enable_auto_exposure"))
shaders_header << "#define ENABLE_AUTO_EXPOSURE 1\n";
if (g_settings->getBool("enable_color_grading"))
shaders_header << "#define ENABLE_COLOR_GRADING 1\n";
if (g_settings->getBool("enable_vignette"))
shaders_header << "#define ENABLE_VIGNETTE 1\n";
if (g_settings->get("antialiasing") == "ssaa") {
shaders_header << "#define ENABLE_SSAA 1\n";
u16 ssaa_scale = MYMAX(2, g_settings->getU16("fsaa"));