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Lots of changes
some redundant stuff in vertex shaders needs fixing
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9 changed files with 138 additions and 23 deletions
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@ -611,6 +611,23 @@ enable_auto_exposure (Enable Automatic Exposure) bool false
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# Requires: shaders, enable_post_processing, enable_auto_exposure
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exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
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# Set the gamma value.
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# Higher values give lower contrast and vice versa.
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# Range: from 1.0 to 5.0
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#
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# Requires: shaders, enable_post_processing, tone_mapping
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gamma (Gamma) float 1.6 1.0 5.0
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# Apply color grading to make brighter colors warmer and darker colors cooler.
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#
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# Requires: shaders, enable_post_processing
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enable_color_grading (Color grading) bool false
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# Apply vignette effect to darken the edges of the screen.
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#
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# Requires: shaders, enable_post_processing
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enable_vignette (Vignette) bool false
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# Apply dithering to reduce color banding artifacts.
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# Dithering significantly increases the size of losslessly-compressed
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# screenshots and it works incorrectly if the display or operating system
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@ -663,6 +680,13 @@ bloom_radius (Bloom Radius) float 1 0.1 8
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# Requires: shaders, enable_post_processing, enable_bloom
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enable_volumetric_lighting (Volumetric lighting) bool false
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[**Other Effects]
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# Apply bump maps to nodes based on their textures. It is recommended to use a tilted sun orbit to go with this (Sky Body Orbit Tilt).
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#
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# Requires: shaders, enable_dynamic_shadows
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enable_bumpmaps (Bump maps) bool false
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[*Audio]
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# Volume of all sounds.
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