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Client map: do frustum culling via planes (#12710)
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a428a0cf37
commit
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8 changed files with 113 additions and 42 deletions
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@ -45,9 +45,12 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti
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scale = 1.0f / layer.scale;
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u32 vertex_count = p.vertices.size();
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for (u32 i = 0; i < numVertices; i++)
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for (u32 i = 0; i < numVertices; i++) {
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p.vertices.emplace_back(vertices[i].Pos, vertices[i].Normal,
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vertices[i].Color, scale * vertices[i].TCoords);
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m_bounding_radius_sq = std::max(m_bounding_radius_sq,
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(vertices[i].Pos - m_center_pos).getLengthSQ());
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}
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for (u32 i = 0; i < numIndices; i++)
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p.indices.push_back(indices[i] + vertex_count);
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@ -81,8 +84,11 @@ void MeshCollector::append(const TileLayer &layer, const video::S3DVertex *verti
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video::SColor color = c;
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if (!light_source)
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applyFacesShading(color, vertices[i].Normal);
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p.vertices.emplace_back(vertices[i].Pos + pos, vertices[i].Normal, color,
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auto vpos = vertices[i].Pos + pos;
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p.vertices.emplace_back(vpos, vertices[i].Normal, color,
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scale * vertices[i].TCoords);
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m_bounding_radius_sq = std::max(m_bounding_radius_sq,
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(vpos - m_center_pos).getLengthSQ());
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}
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for (u32 i = 0; i < numIndices; i++)
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@ -37,6 +37,12 @@ struct PreMeshBuffer
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struct MeshCollector
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{
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std::array<std::vector<PreMeshBuffer>, MAX_TILE_LAYERS> prebuffers;
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// bounding sphere radius and center
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f32 m_bounding_radius_sq = 0.0f;
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v3f m_center_pos;
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// center_pos: pos to use for bounding-sphere, in BS-space
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MeshCollector(const v3f center_pos) : m_center_pos(center_pos) {}
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// clang-format off
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void append(const TileSpec &material,
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