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updated menu a bit, and some other small fixes
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parent
ba88685fab
commit
c9967d6d07
9 changed files with 71 additions and 5 deletions
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@ -1352,6 +1352,8 @@ int main(int argc, char *argv[])
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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menudata.fancy_trees = g_settings.getBool("new_style_leaves");
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menudata.smooth_lighting = g_settings.getBool("smooth_lighting");
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menudata.creative_mode = g_settings.getBool("creative_mode");
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menudata.enable_damage = g_settings.getBool("enable_damage");
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@ -1413,6 +1415,8 @@ int main(int argc, char *argv[])
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int newport = stoi(wide_to_narrow(menudata.port));
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if(newport != 0)
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port = newport;
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g_settings.set("new_style_leaves", itos(menudata.fancy_trees));
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g_settings.set("smooth_lighting", itos(menudata.smooth_lighting));
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g_settings.set("creative_mode", itos(menudata.creative_mode));
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g_settings.set("enable_damage", itos(menudata.enable_damage));
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@ -1439,6 +1443,9 @@ int main(int argc, char *argv[])
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if(device->run() == false)
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break;
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// Initialize mapnode again to enable changed graphics settings
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init_mapnode();
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/*
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Run game
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*/
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