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Rework functionality of leveled nodes (#9852)

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
This commit is contained in:
Wuzzy 2020-05-19 21:08:37 +02:00 committed by GitHub
parent 7d3972a504
commit c94d37827d
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 79 additions and 34 deletions

View file

@ -694,6 +694,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
f.liquid_range = getintfield_default(L, index,
"liquid_range", f.liquid_range);
f.leveled = getintfield_default(L, index, "leveled", f.leveled);
f.leveled_max = getintfield_default(L, index,
"leveled_max", f.leveled_max);
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
f.drowning = getintfield_default(L, index,
@ -860,6 +862,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
lua_setfield(L, -2, "post_effect_color");
lua_pushnumber(L, c.leveled);
lua_setfield(L, -2, "leveled");
lua_pushnumber(L, c.leveled_max);
lua_setfield(L, -2, "leveled_max");
lua_pushboolean(L, c.sunlight_propagates);
lua_setfield(L, -2, "sunlight_propagates");
lua_pushnumber(L, c.light_source);

View file

@ -529,13 +529,13 @@ int ModApiEnvMod::l_set_node_level(lua_State *L)
// add_node_level(pos, level)
// pos = {x=num, y=num, z=num}
// level: 0..63
// level: -127..127
int ModApiEnvMod::l_add_node_level(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
u8 level = 1;
s16 level = 1;
if(lua_isnumber(L, 2))
level = lua_tonumber(L, 2);
MapNode n = env->getMap().getNode(pos);