From c9238152a4528df6fd1b1a99964745f733d4e487 Mon Sep 17 00:00:00 2001 From: Zughy <63455151+Zughy@users.noreply.github.com> Date: Fri, 5 Sep 2025 00:38:11 +0200 Subject: [PATCH] Wording? --- doc/direction.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/direction.md b/doc/direction.md index 03cf13cf1c..d90de34b8f 100644 --- a/doc/direction.md +++ b/doc/direction.md @@ -29,8 +29,8 @@ See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info. Server-Sent Client-side Modding has been a long requested feature, as it allows game developers to highly expand the tools for their creations. -Implementing SSCSM also brings more dehardcoding, also allowing us to improve -the overall performances of the engine. +Implementing SSCSM also means to feature more dehardcoding, furthermore +allowing us to improve the overall performances of the engine. Instead of focusing on short-term solutions that will inevitably lead to more technical debt to deal with, SSCSM paves the way for a cleaner architecture