mirror of
https://github.com/luanti-org/luanti.git
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OMG! Main Menu!
This commit is contained in:
parent
c0a1bcf473
commit
c914cbb0a0
25 changed files with 897 additions and 272 deletions
546
src/main.cpp
546
src/main.cpp
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@ -104,6 +104,16 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into
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different directions and then only those drawn that need to be
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- Also an 1-dimensional tile map would be nice probably
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Gaming ideas:
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-------------
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- How would some GTA-style ideas work?
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- Cars? Stealing? Unlawful stuff and cops? Lots of guns?
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- RPG style?
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- Space racer style?
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Documentation:
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--------------
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@ -289,7 +299,7 @@ Doing now:
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#ifdef _MSC_VER
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#pragma comment(lib, "Irrlicht.lib")
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#pragma comment(lib, "jthread.lib")
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//#pragma comment(lib, "jthread.lib")
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#pragma comment(lib, "zlibwapi.lib")
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// This would get rid of the console window
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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@ -322,6 +332,7 @@ Doing now:
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#include "guiMessageMenu.h"
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#include "filesys.h"
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#include "config.h"
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#include "guiMainMenu.h"
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IrrlichtWrapper *g_irrlicht;
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@ -346,15 +357,87 @@ Client *g_client = NULL;
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/*
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GUI Stuff
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*/
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gui::IGUIEnvironment* guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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int g_active_menu_count = 0;
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class MainMenuManager : public IMenuManager
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{
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public:
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virtual void createdMenu(GUIModalMenu *menu)
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{
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for(core::list<GUIModalMenu*>::Iterator
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i = m_stack.begin();
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i != m_stack.end(); i++)
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{
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assert(*i != menu);
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}
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if(m_stack.size() != 0)
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(*m_stack.getLast())->setVisible(false);
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m_stack.push_back(menu);
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}
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virtual void deletingMenu(GUIModalMenu *menu)
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{
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// Remove all entries if there are duplicates
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bool removed_entry;
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do{
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removed_entry = false;
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for(core::list<GUIModalMenu*>::Iterator
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i = m_stack.begin();
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i != m_stack.end(); i++)
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{
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if(*i == menu)
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{
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m_stack.erase(i);
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removed_entry = true;
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break;
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}
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}
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}while(removed_entry);
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/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
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assert(*i == menu);
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m_stack.erase(i);*/
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if(m_stack.size() != 0)
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(*m_stack.getLast())->setVisible(true);
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}
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u32 menuCount()
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{
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return m_stack.size();
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}
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core::list<GUIModalMenu*> m_stack;
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};
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MainMenuManager g_menumgr;
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bool noMenuActive()
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{
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return (g_active_menu_count == 0);
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return (g_menumgr.menuCount() == 0);
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}
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bool g_disconnect_requested = false;
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class MainGameCallback : public IGameCallback
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{
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public:
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virtual void exitToOS()
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{
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g_device->closeDevice();
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}
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virtual void disconnect()
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{
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g_disconnect_requested = true;
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}
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};
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MainGameCallback g_gamecallback;
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// Inventory actions from the menu are buffered here before sending
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Queue<InventoryAction*> inventory_action_queue;
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// This is a copy of the inventory that the client's environment has
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@ -472,8 +555,8 @@ public:
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dstream<<DTIME<<"MyEventReceiver: "
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<<"Launching pause menu"<<std::endl;
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// It will delete itself by itself
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(new GUIPauseMenu(guienv, guiroot, -1, g_device,
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&g_active_menu_count))->drop();
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(new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
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&g_menumgr))->drop();
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return true;
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}
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if(event.KeyInput.Key == irr::KEY_KEY_I)
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@ -482,7 +565,7 @@ public:
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<<"Launching inventory"<<std::endl;
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(new GUIInventoryMenu(guienv, guiroot, -1,
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&local_inventory, &inventory_action_queue,
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&g_active_menu_count))->drop();
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&g_menumgr))->drop();
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return true;
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}
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if(event.KeyInput.Key == irr::KEY_KEY_T)
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@ -490,7 +573,7 @@ public:
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TextDest *dest = new TextDestChat(g_client);
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(new GUITextInputMenu(guienv, guiroot, -1,
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&g_active_menu_count, dest,
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&g_menumgr, dest,
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L""))->drop();
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}
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}
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@ -1067,6 +1150,18 @@ public:
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}
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}
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~GUIQuickInventory()
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{
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for(u32 i=0; i<m_texts.size(); i++)
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{
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m_texts[i]->remove();
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}
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for(u32 i=0; i<m_images.size(); i++)
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{
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m_images[i]->remove();
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}
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}
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virtual bool OnEvent(const SEvent& event)
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{
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return false;
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@ -1179,9 +1274,6 @@ int main(int argc, char *argv[])
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<<", "<<BUILD_INFO
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<<std::endl;
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try
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{
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/*
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Parse command line
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*/
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@ -1315,137 +1407,63 @@ int main(int argc, char *argv[])
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map_params.ravines_amount = g_settings.getFloat("ravines_amount");
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/*
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Ask some stuff
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Some parameters
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*/
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std::cout<<std::endl<<std::endl;
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std::cout
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<<" .__ __ __ "<<std::endl
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<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
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<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
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<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
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<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
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<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl
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<<std::endl;
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std::cout<<std::endl;
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//char templine[100];
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// Port?
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// Port
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u16 port = 30000;
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if(cmd_args.exists("port"))
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{
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port = cmd_args.getU16("port");
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}
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else
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{
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port = g_settings.getU16Ask("port", "Port", 30000);
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std::cout<<"-> "<<port<<std::endl;
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}
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else if(cmd_args.exists("port"))
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port = g_settings.getU16("port");
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//Map directory
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// Map directory
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std::string map_dir = porting::path_userdata+"/map";
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if(cmd_args.exists("map-dir"))
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map_dir = cmd_args.get("map-dir");
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else if(g_settings.exists("map-dir"))
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map_dir = g_settings.get("map-dir");
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// Run dedicated server if asked to
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if(cmd_args.getFlag("server"))
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{
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DSTACK("Dedicated server branch");
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std::cout<<std::endl;
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std::cout<<"========================"<<std::endl;
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std::cout<<"Running dedicated server"<<std::endl;
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std::cout<<"========================"<<std::endl;
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std::cout<<std::endl;
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Server server(map_dir, hm_params, map_params);
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// Create server
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Server server(map_dir.c_str(), hm_params, map_params);
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server.start(port);
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for(;;)
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{
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// This is kind of a hack but can be done like this
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// because server.step() is very light
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sleep_ms(30);
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server.step(0.030);
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static int counter = 0;
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counter--;
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if(counter <= 0)
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{
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counter = 10;
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core::list<PlayerInfo> list = server.getPlayerInfo();
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core::list<PlayerInfo>::Iterator i;
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static u32 sum_old = 0;
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u32 sum = PIChecksum(list);
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if(sum != sum_old)
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{
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std::cout<<DTIME<<"Player info:"<<std::endl;
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for(i=list.begin(); i!=list.end(); i++)
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{
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i->PrintLine(&std::cout);
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}
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}
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sum_old = sum;
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}
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}
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// Run server
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dedicated_server_loop(server);
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return 0;
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}
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bool hosting = false;
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char connect_name[100] = "";
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/*
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More parameters
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*/
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// Address to connect to
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std::string address = "";
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if(cmd_args.exists("address"))
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{
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snprintf(connect_name, 100, "%s", cmd_args.get("address").c_str());
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}
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else if(is_yes(g_settings.get("host_game")) == false)
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{
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if(g_settings.get("address") != "")
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{
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std::cout<<g_settings.get("address")<<std::endl;
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snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
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}
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else
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{
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std::cout<<"Address to connect to [empty = host a game]: ";
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std::cin.getline(connect_name, 100);
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}
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}
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if(connect_name[0] == 0){
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snprintf(connect_name, 100, "127.0.0.1");
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hosting = true;
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}
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if(hosting)
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std::cout<<"> Hosting game"<<std::endl;
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else
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std::cout<<"> Connecting to "<<connect_name<<std::endl;
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char playername[PLAYERNAME_SIZE] = "";
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if(g_settings.get("name") != "")
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{
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snprintf(playername, PLAYERNAME_SIZE, "%s", g_settings.get("name").c_str());
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address = cmd_args.get("address");
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}
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else
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{
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std::cout<<"Name of player: ";
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std::cin.getline(playername, PLAYERNAME_SIZE);
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address = g_settings.get("address");
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}
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std::cout<<"-> \""<<playername<<"\""<<std::endl;
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std::string playername = g_settings.get("name");
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/*
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Resolution selection
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*/
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bool fullscreen = false;
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u16 screenW = atoi(g_settings.get("screenW").c_str());
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u16 screenH = atoi(g_settings.get("screenH").c_str());
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u16 screenW = g_settings.getU16("screenW");
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u16 screenH = g_settings.getU16("screenH");
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//
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@ -1520,6 +1538,172 @@ int main(int argc, char *argv[])
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skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
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skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
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/*
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Preload some textures
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*/
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init_content_inventory_texture_paths();
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init_tile_texture_paths();
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tile_materials_preload(g_irrlicht);
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/*
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GUI stuff
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*/
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/*
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We need some kind of a root node to be able to add
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custom gui elements directly on the screen.
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Otherwise they won't be automatically drawn.
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*/
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guiroot = guienv->addStaticText(L"",
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core::rect<s32>(0, 0, 10000, 10000));
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// First line of debug text
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gui::IGUIStaticText *guitext = guienv->addStaticText(
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L"",
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core::rect<s32>(5, 5, 795, 5+text_height),
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false, false);
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// Second line of debug text
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gui::IGUIStaticText *guitext2 = guienv->addStaticText(
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L"",
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core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
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false, false);
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// At the middle of the screen
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// Object infos are shown in this
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gui::IGUIStaticText *guitext_info = guienv->addStaticText(
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L"",
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core::rect<s32>(100, 70, 100+400, 70+(text_height+5)),
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false, false);
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// Chat text
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gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
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L"",
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core::rect<s32>(0,0,0,0),
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false, true);
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guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
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core::list<ChatLine> chat_lines;
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/*
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If an error occurs, this is set to something and the
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menu-game loop is restarted. It is then displayed before
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the menu.
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*/
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std::wstring error_message = L"";
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/*
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Menu-game loop
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*/
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while(g_device->run())
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{
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// This is used for catching disconnects
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try
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{
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/*
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Out-of-game menu loop
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*/
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// Wait for proper parameters
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for(;;)
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{
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// Cursor can be non-visible when coming from the game
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device->getCursorControl()->setVisible(true);
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// Some stuff are left to scene manager when coming from the game
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// (map at least?)
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smgr->clear();
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// Reset or hide the debug gui texts
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guitext->setText(L"Minetest-c55");
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guitext2->setVisible(false);
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guitext_info->setVisible(false);
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guitext_chat->setVisible(false);
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// Initialize menu data
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MainMenuData menudata;
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menudata.address = narrow_to_wide(address);
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menudata.name = narrow_to_wide(playername);
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menudata.port = narrow_to_wide(itos(port));
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menudata.creative_mode = g_settings.getBool("creative_mode");
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GUIMainMenu *menu =
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new GUIMainMenu(guienv, guiroot, -1,
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&g_menumgr, &menudata, &g_gamecallback);
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menu->allowFocusRemoval(true);
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if(error_message != L"")
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{
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GUIMessageMenu *menu2 =
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new GUIMessageMenu(guienv, guiroot, -1,
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&g_menumgr, error_message.c_str());
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menu2->drop();
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error_message = L"";
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}
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video::IVideoDriver* driver = g_device->getVideoDriver();
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dstream<<"Created main menu"<<std::endl;
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while(g_device->run())
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{
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// Run global IrrlichtWrapper's main thread processing stuff
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g_irrlicht->Run();
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if(menu->getStatus() == true)
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break;
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//driver->beginScene(true, true, video::SColor(255,0,0,0));
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driver->beginScene(true, true, video::SColor(255,128,128,128));
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guienv->drawAll();
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driver->endScene();
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}
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// Break out of menu-game loop to shut down cleanly
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if(g_device->run() == false)
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break;
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dstream<<"Dropping main menu"<<std::endl;
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menu->drop();
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playername = wide_to_narrow(menudata.name);
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address = wide_to_narrow(menudata.address);
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port = stoi(wide_to_narrow(menudata.port));
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g_settings.set("creative_mode", itos(menudata.creative_mode));
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// Check for valid parameters, restart menu if invalid.
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if(playername == "")
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{
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error_message = L"Name required.";
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continue;
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}
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// Save settings
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g_settings.set("name", playername);
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g_settings.set("address", address);
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g_settings.set("port", itos(port));
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// Update configuration file
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if(configpath != "")
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g_settings.updateConfigFile(configpath.c_str());
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// Continue to game
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break;
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}
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// Break out of menu-game loop to shut down cleanly
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if(g_device->run() == false)
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break;
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/*
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Make a scope here so that the client and the server and other
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stuff gets removed when disconnected or the irrlicht device
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is removed.
|
||||
*/
|
||||
{
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/*
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||||
Draw "Loading" screen
|
||||
*/
|
||||
const wchar_t *text = L"Loading and connecting...";
|
||||
core::vector2d<s32> center(screenW/2, screenH/2);
|
||||
core::vector2d<s32> textsize(300, text_height);
|
||||
|
@ -1533,27 +1717,14 @@ int main(int argc, char *argv[])
|
|||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
/*
|
||||
Preload some textures
|
||||
*/
|
||||
|
||||
init_content_inventory_texture_paths();
|
||||
init_tile_texture_paths();
|
||||
tile_materials_preload(g_irrlicht);
|
||||
|
||||
/*
|
||||
Make a scope here for the client so that it gets removed
|
||||
before the irrlicht device
|
||||
*/
|
||||
{
|
||||
|
||||
std::cout<<DTIME<<"Creating server and client"<<std::endl;
|
||||
|
||||
/*
|
||||
Create server
|
||||
Create server.
|
||||
SharedPtr will delete it when it goes out of scope.
|
||||
*/
|
||||
SharedPtr<Server> server;
|
||||
if(hosting){
|
||||
if(address == ""){
|
||||
server = new Server(map_dir, hm_params, map_params);
|
||||
server->start(port);
|
||||
}
|
||||
|
@ -1562,18 +1733,24 @@ int main(int argc, char *argv[])
|
|||
Create client
|
||||
*/
|
||||
|
||||
Client client(device, playername, draw_control);
|
||||
Client client(device, playername.c_str(), draw_control);
|
||||
|
||||
g_client = &client;
|
||||
|
||||
Address connect_address(0,0,0,0, port);
|
||||
try{
|
||||
connect_address.Resolve(connect_name);
|
||||
if(address == "")
|
||||
connect_address.Resolve("localhost");
|
||||
else
|
||||
connect_address.Resolve(address.c_str());
|
||||
}
|
||||
catch(ResolveError &e)
|
||||
{
|
||||
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
|
||||
return 0;
|
||||
//return 0;
|
||||
error_message = L"Couldn't resolve address";
|
||||
gui_loadingtext->remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
std::cout<<DTIME<<"Connecting to server..."<<std::endl;
|
||||
|
@ -1582,17 +1759,29 @@ int main(int argc, char *argv[])
|
|||
try{
|
||||
while(client.connectedAndInitialized() == false)
|
||||
{
|
||||
// Update screen
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
// Update client and server
|
||||
|
||||
client.step(0.1);
|
||||
if(server != NULL){
|
||||
|
||||
if(server != NULL)
|
||||
server->step(0.1);
|
||||
}
|
||||
|
||||
// Delay a bit
|
||||
sleep_ms(100);
|
||||
}
|
||||
}
|
||||
catch(con::PeerNotFoundException &e)
|
||||
{
|
||||
std::cout<<DTIME<<"Timed out."<<std::endl;
|
||||
return 0;
|
||||
//return 0;
|
||||
error_message = L"Connection timed out.";
|
||||
gui_loadingtext->remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1644,52 +1833,23 @@ int main(int argc, char *argv[])
|
|||
GUIQuickInventory *quick_inventory = new GUIQuickInventory
|
||||
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
|
||||
|
||||
/*
|
||||
We need some kind of a root node to be able to add
|
||||
custom elements directly on the screen.
|
||||
Otherwise they won't be automatically drawn.
|
||||
*/
|
||||
guiroot = guienv->addStaticText(L"",
|
||||
core::rect<s32>(0, 0, 10000, 10000));
|
||||
|
||||
// Test the text input system
|
||||
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count,
|
||||
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
|
||||
NULL))->drop();*/
|
||||
/*GUIMessageMenu *menu =
|
||||
new GUIMessageMenu(guienv, guiroot, -1,
|
||||
&g_active_menu_count,
|
||||
&g_menumgr,
|
||||
L"Asd");
|
||||
menu->drop();*/
|
||||
|
||||
// Launch pause menu
|
||||
(new GUIPauseMenu(guienv, guiroot, -1, g_device,
|
||||
&g_active_menu_count))->drop();
|
||||
|
||||
// First line of debug text
|
||||
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
||||
L"Minetest-c55",
|
||||
core::rect<s32>(5, 5, 795, 5+textsize.Y),
|
||||
false, false);
|
||||
// Second line of debug text
|
||||
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
|
||||
L"",
|
||||
core::rect<s32>(5, 5+(textsize.Y+5)*1, 795, (5+textsize.Y)*2),
|
||||
false, false);
|
||||
(new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
|
||||
&g_menumgr))->drop();
|
||||
|
||||
// At the middle of the screen
|
||||
// Object infos are shown in this
|
||||
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
|
||||
L"test",
|
||||
core::rect<s32>(100, 70, 100+400, 70+(textsize.Y+5)),
|
||||
false, false);
|
||||
|
||||
// Chat text
|
||||
gui::IGUIStaticText *chat_guitext = guienv->addStaticText(
|
||||
L"Chat here\nOther line\nOther line\nOther line\nOther line",
|
||||
core::rect<s32>(70, 60, 795, 150),
|
||||
false, true);
|
||||
chat_guitext->setBackgroundColor(video::SColor(96,0,0,0));
|
||||
core::list<ChatLine> chat_lines;
|
||||
// Enable texts
|
||||
guitext2->setVisible(true);
|
||||
guitext_info->setVisible(true);
|
||||
guitext_chat->setVisible(true);
|
||||
|
||||
/*
|
||||
Some statistics are collected in these
|
||||
|
@ -1715,6 +1875,12 @@ int main(int argc, char *argv[])
|
|||
|
||||
while(device->run())
|
||||
{
|
||||
if(g_disconnect_requested)
|
||||
{
|
||||
g_disconnect_requested = false;
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
Run global IrrlichtWrapper's main thread processing stuff
|
||||
*/
|
||||
|
@ -2042,7 +2208,7 @@ int main(int argc, char *argv[])
|
|||
narrow_to_wide(sign_object->getText());
|
||||
|
||||
(new GUITextInputMenu(guienv, guiroot, -1,
|
||||
&g_active_menu_count, dest,
|
||||
&g_menumgr, dest,
|
||||
wtext))->drop();
|
||||
}
|
||||
}
|
||||
|
@ -2519,7 +2685,7 @@ int main(int argc, char *argv[])
|
|||
it = chat_lines.begin();
|
||||
chat_lines.erase(it);
|
||||
}
|
||||
chat_guitext->setText(whole.c_str());
|
||||
guitext_chat->setText(whole.c_str());
|
||||
// Update gui element size and position
|
||||
core::rect<s32> rect(
|
||||
10,
|
||||
|
@ -2527,12 +2693,12 @@ int main(int argc, char *argv[])
|
|||
screensize.X - 10,
|
||||
screensize.Y - 10
|
||||
);
|
||||
chat_guitext->setRelativePosition(rect);
|
||||
guitext_chat->setRelativePosition(rect);
|
||||
|
||||
if(chat_lines.size() == 0)
|
||||
chat_guitext->setVisible(false);
|
||||
guitext_chat->setVisible(false);
|
||||
else
|
||||
chat_guitext->setVisible(true);
|
||||
guitext_chat->setVisible(true);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -2667,22 +2833,7 @@ int main(int argc, char *argv[])
|
|||
|
||||
delete quick_inventory;
|
||||
|
||||
} // client is deleted at this point
|
||||
|
||||
delete g_input;
|
||||
|
||||
/*
|
||||
In the end, delete the Irrlicht device.
|
||||
*/
|
||||
device->drop();
|
||||
|
||||
/*
|
||||
Update configuration file
|
||||
*/
|
||||
/*if(configpath != "")
|
||||
{
|
||||
g_settings.updateConfigFile(configpath.c_str());
|
||||
}*/
|
||||
} // client and server are deleted at this point
|
||||
|
||||
} //try
|
||||
catch(con::PeerNotFoundException &e)
|
||||
|
@ -2693,7 +2844,7 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
GUIMessageMenu *menu =
|
||||
new GUIMessageMenu(guienv, guiroot, -1,
|
||||
&g_active_menu_count,
|
||||
&g_menumgr,
|
||||
L"Connection timed out");
|
||||
|
||||
video::IVideoDriver* driver = g_device->getVideoDriver();
|
||||
|
@ -2713,6 +2864,23 @@ int main(int argc, char *argv[])
|
|||
}*/
|
||||
}
|
||||
|
||||
} // Menu-game loop
|
||||
|
||||
delete g_input;
|
||||
|
||||
/*
|
||||
In the end, delete the Irrlicht device.
|
||||
*/
|
||||
device->drop();
|
||||
|
||||
/*
|
||||
Update configuration file
|
||||
*/
|
||||
/*if(configpath != "")
|
||||
{
|
||||
g_settings.updateConfigFile(configpath.c_str());
|
||||
}*/
|
||||
|
||||
END_DEBUG_EXCEPTION_HANDLER
|
||||
|
||||
debugstreams_deinit();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue