mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
OMG! Main Menu!
This commit is contained in:
parent
c0a1bcf473
commit
c914cbb0a0
25 changed files with 897 additions and 272 deletions
73
src/guiMainMenu.h
Normal file
73
src/guiMainMenu.h
Normal file
|
@ -0,0 +1,73 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GUIMAINMENU_HEADER
|
||||
#define GUIMAINMENU_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "modalMenu.h"
|
||||
#include "utility.h"
|
||||
#include <string>
|
||||
// For IGameCallback
|
||||
#include "guiPauseMenu.h"
|
||||
|
||||
struct MainMenuData
|
||||
{
|
||||
// These are in the native format of the gui elements
|
||||
std::wstring address;
|
||||
std::wstring port;
|
||||
std::wstring name;
|
||||
bool creative_mode;
|
||||
};
|
||||
|
||||
class GUIMainMenu : public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIMainMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
MainMenuData *data,
|
||||
IGameCallback *gamecallback);
|
||||
~GUIMainMenu();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
void acceptInput();
|
||||
|
||||
bool getStatus()
|
||||
{
|
||||
return m_accepted;
|
||||
}
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
private:
|
||||
MainMenuData *m_data;
|
||||
bool m_accepted;
|
||||
IGameCallback *m_gamecallback;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue