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Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348)
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4 changed files with 20 additions and 321 deletions
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@ -118,7 +118,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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return false;
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}
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m_rendering_engine->setupTopLevelWindow(PROJECT_NAME_C);
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m_rendering_engine->setupTopLevelWindow();
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/*
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This changes the minimum allowed number of vertices in a VBO.
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