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Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348)

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DS 2023-06-11 14:17:39 +02:00 committed by GitHub
parent 553dc02deb
commit c91182e1b3
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4 changed files with 20 additions and 321 deletions

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@ -118,7 +118,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
return false;
}
m_rendering_engine->setupTopLevelWindow(PROJECT_NAME_C);
m_rendering_engine->setupTopLevelWindow();
/*
This changes the minimum allowed number of vertices in a VBO.