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Allow specifying name for dynamic media files
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5 changed files with 15 additions and 9 deletions
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@ -258,7 +258,7 @@ public:
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void deleteParticleSpawner(const std::string &playername, u32 id);
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bool dynamicAddMedia(std::string filepath, u32 token,
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bool dynamicAddMedia(std::string filename, std::string filepath, u32 token,
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const std::string &to_player, bool ephemeral);
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ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
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