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Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting

* Increase performance (client)
* Avoid changing a global value to solve a local problem
This commit is contained in:
Craig Robbins 2015-02-11 17:45:49 +10:00
parent 98b37e3e0d
commit c8f60bd224
6 changed files with 14 additions and 17 deletions

View file

@ -45,8 +45,9 @@ struct MeshMakeData
video::SColor m_highlight_mesh_color;
IGameDef *m_gamedef;
bool m_use_shaders;
MeshMakeData(IGameDef *gamedef);
MeshMakeData(IGameDef *gamedef, bool use_shaders);
/*
Copy central data directly from block, and other data from