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Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client) * Avoid changing a global value to solve a local problem
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6 changed files with 14 additions and 17 deletions
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@ -283,6 +283,7 @@ Client::Client(
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}
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m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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}
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void Client::Stop()
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@ -2681,7 +2682,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
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Create a task to update the mesh of the block
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*/
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MeshMakeData *data = new MeshMakeData(this);
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MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
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{
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//TimeTaker timer("data fill");
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