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Physics overrides: Move values to a common struct (#12591)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
SmallJoker 2022-08-12 11:17:02 +02:00 committed by GitHub
parent df1d215f48
commit c8ee755c05
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11 changed files with 81 additions and 71 deletions

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@ -62,14 +62,6 @@ public:
bool swimming_vertical = false;
bool swimming_pitch = false;
float physics_override_speed = 1.0f;
float physics_override_jump = 1.0f;
float physics_override_gravity = 1.0f;
bool physics_override_sneak = true;
bool physics_override_sneak_glitch = false;
// Temporary option for old move code
bool physics_override_new_move = true;
void move(f32 dtime, Environment *env, f32 pos_max_d);
void move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info);