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Physics overrides: Move values to a common struct (#12591)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
SmallJoker 2022-08-12 11:17:02 +02:00 committed by GitHub
parent df1d215f48
commit c8ee755c05
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 81 additions and 71 deletions

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@ -117,7 +117,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
continue;
// And the node(s) above have to be nonwalkable
bool ok = true;
if (!physics_override_sneak_glitch) {
if (!physics_override.sneak_glitch) {
u16 height =
ceilf((m_collisionbox.MaxEdge.Y - m_collisionbox.MinEdge.Y) / BS);
for (u16 y = 1; y <= height; y++) {
@ -149,7 +149,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
node.getCollisionBoxes(nodemgr, &nodeboxes);
m_sneak_node_bb_top = getNodeBoundingBox(nodeboxes);
if (physics_override_sneak_glitch) {
if (physics_override.sneak_glitch) {
// Detect sneak ladder:
// Node two meters above sneak node must be solid
node = map->getNode(m_sneak_node + v3s16(0, 2, 0),
@ -173,7 +173,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
m_standing_node = floatToInt(m_position, BS);
// Temporary option for old move code
if (!physics_override_new_move) {
if (!physics_override.new_move) {
old_move(dtime, env, pos_max_d, collision_info);
return;
}
@ -301,7 +301,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
&position, &m_speed, accel_f);
bool could_sneak = control.sneak && !free_move && !in_liquid &&
!is_climbing && physics_override_sneak;
!is_climbing && physics_override.sneak;
// Add new collisions to the vector
if (collision_info && !free_move) {
@ -376,7 +376,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
}
if (y_diff > 0 && m_speed.Y <= 0.0f &&
(physics_override_sneak_glitch || y_diff < BS * 0.6f)) {
(physics_override.sneak_glitch || y_diff < BS * 0.6f)) {
// Move player to the maximal height when falling or when
// the ledge is climbed on the next step.
@ -440,7 +440,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
// Jump key pressed while jumping off from a bouncy block
if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") &&
m_speed.Y >= -0.5f * BS) {
float jumpspeed = movement_speed_jump * physics_override_jump;
float jumpspeed = movement_speed_jump * physics_override.jump;
if (m_speed.Y > 1.0f) {
// Reduce boost when speed already is high
m_speed.Y += jumpspeed / (1.0f + (m_speed.Y / 16.0f));
@ -588,7 +588,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
*/
v3f speedJ = getSpeed();
if (speedJ.Y >= -0.5f * BS) {
speedJ.Y = movement_speed_jump * physics_override_jump;
speedJ.Y = movement_speed_jump * physics_override.jump;
setSpeed(speedJ);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
}
@ -647,8 +647,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
}
// Accelerate to target speed with maximum increment
accelerate((speedH + speedV) * physics_override_speed,
incH * physics_override_speed * slip_factor, incV * physics_override_speed,
accelerate((speedH + speedV) * physics_override.speed,
incH * physics_override.speed * slip_factor, incV * physics_override.speed,
pitch_move);
}
@ -855,7 +855,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
*/
if (control.sneak && m_sneak_node_exists &&
!(fly_allowed && player_settings.free_move) && !in_liquid &&
physics_override_sneak) {
physics_override.sneak) {
f32 maxd = 0.5f * BS + sneak_max;
v3f lwn_f = intToFloat(m_sneak_node, BS);
position.X = rangelim(position.X, lwn_f.X - maxd, lwn_f.X + maxd);
@ -926,7 +926,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
m_need_to_get_new_sneak_node = true;
}
if (m_need_to_get_new_sneak_node && physics_override_sneak) {
if (m_need_to_get_new_sneak_node && physics_override.sneak) {
m_sneak_node_bb_ymax = 0.0f;
v3s16 pos_i_bottom = floatToInt(position - v3f(0.0f, position_y_mod, 0.0f), BS);
v2f player_p2df(position.X, position.Z);
@ -956,7 +956,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
if (!is_valid_position || nodemgr->get(node).walkable)
continue;
// If not 'sneak_glitch' the node 2 nodes above it has to be nonwalkable
if (!physics_override_sneak_glitch) {
if (!physics_override.sneak_glitch) {
node = map->getNode(p + v3s16(0, 2, 0), &is_valid_position);
if (!is_valid_position || nodemgr->get(node).walkable)
continue;
@ -1032,7 +1032,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
// Jump key pressed while jumping off from a bouncy block
if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") &&
m_speed.Y >= -0.5f * BS) {
float jumpspeed = movement_speed_jump * physics_override_jump;
float jumpspeed = movement_speed_jump * physics_override.jump;
if (m_speed.Y > 1.0f) {
// Reduce boost when speed already is high
m_speed.Y += jumpspeed / (1.0f + (m_speed.Y / 16.0f));