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A third try on terrain generation. No trees yet.
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13 changed files with 998 additions and 250 deletions
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@ -32,8 +32,14 @@ double noise3d_gradient(double x, double y, double z, int seed);
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double noise2d_perlin(double x, double y, int seed,
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int octaves, double persistence);
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double noise2d_perlin_abs(double x, double y, int seed,
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int octaves, double persistence);
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double noise3d_perlin(double x, double y, double z, int seed,
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int octaves, double persistence);
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double noise3d_perlin_abs(double x, double y, double z, int seed,
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int octaves, double persistence);
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#endif
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