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A third try on terrain generation. No trees yet.

This commit is contained in:
Perttu Ahola 2011-02-28 02:01:40 +02:00
parent 5707c309c9
commit c8be58a65c
13 changed files with 998 additions and 250 deletions

View file

@ -253,11 +253,9 @@ Doing now (most important at the top):
* not done
=== Next
* Continue making the scripting system:
* Make updateNodeMesh for a less verbose mesh update on add/removenode
* Switch to using a safe way for the self and env pointers
* Make some global environment hooks, like node placed and general
on_step()
* Make a system for pregenerating quick information for mapblocks, so
that the client can show them as cubes before they are actually sent
or even generated.
=== Fixmes
* Check the fixmes in the list above
@ -274,6 +272,11 @@ Doing now (most important at the top):
with the ones in utility.h
=== Features
* Continue making the scripting system:
* Make updateNodeMesh for a less verbose mesh update on add/removenode
* Switch to using a safe way for the self and env pointers
* Make some global environment hooks, like node placed and general
on_step()
* Map should make the appropriate MapEditEvents
* Add a global Lua spawn handler and such
* Get rid of MapBlockObjects
@ -490,6 +493,9 @@ Inventory local_inventory;
u16 g_selected_item = 0;
bool g_show_map_plot = false;
bool g_refresh_map_plot = true;
/*
Debug streams
*/
@ -606,6 +612,15 @@ public:
if(event.KeyInput.PressedDown)
{
//dstream<<"Pressed key: "<<(char)event.KeyInput.Key<<std::endl;
if(g_show_map_plot)
{
if(event.KeyInput.Key == irr::KEY_ESCAPE
|| event.KeyInput.Key == irr::KEY_KEY_M)
{
g_show_map_plot = false;
}
return true;
}
/*
Launch menus
@ -679,6 +694,16 @@ public:
<<std::endl;
debug_stacks_print();
}
// Map plot
if(event.KeyInput.Key == irr::KEY_KEY_M)
{
dstream<<"Map plot requested"<<std::endl;
g_show_map_plot = !g_show_map_plot;
if(g_show_map_plot)
g_refresh_map_plot = true;
}
}
}
@ -1110,8 +1135,8 @@ void updateViewingRange(f32 frametime_in, Client *client)
f32 wanted_frametime_change = wanted_frametime - frametime;
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
// If needed frametime change is very small, just return
if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
// If needed frametime change is small, just return
if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
{
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return;
@ -1239,6 +1264,93 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
}
}
video::ITexture *g_map_plot_texture = NULL;
float g_map_plot_texture_scale = 2;
void updateMapPlotTexture(v2f centerpos, video::IVideoDriver* driver,
Client *client)
{
assert(driver);
assert(client);
core::dimension2d<u32> dim(640,480);
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
assert(img);
for(u32 y=0; y<dim.Height; y++)
for(u32 x=0; x<dim.Width; x++)
{
v2f pf = v2f(x, dim.Height-y) - v2f(dim.Width, dim.Height)/2;
pf *= g_map_plot_texture_scale;
pf += centerpos;
double h = base_rock_level_2d(client->getMapSeed(), pf);
video::SColor c;
//double d1 = 50;
/*s32 ux = x - centerpos.X / g_map_plot_texture_scale;
s32 uy = y - centerpos.Y / g_map_plot_texture_scale;*/
// Screen coordinates that are based on multiples of
// 1000/g_map_plot_texture_scale and never negative
u32 ux = x + (u32)(1000/g_map_plot_texture_scale) * 10;
u32 uy = y + (u32)(1000/g_map_plot_texture_scale) * 10;
// Offset to center of image
ux -= dim.Width/2;
uy -= dim.Height/2;
if(uy % (u32)(1000/g_map_plot_texture_scale) == 0
|| ux % (u32)(1000/g_map_plot_texture_scale) == 0)
c.set(255, 255, 255, 255);
else if(uy % (u32)(100/g_map_plot_texture_scale) == 0
|| ux % (u32)(100/g_map_plot_texture_scale) == 0)
c.set(255, 160, 160, 160);
else if(h < WATER_LEVEL - 0.5) // Water
c.set(255, 50, 50, 255);
else if(h < WATER_LEVEL + 2) // Sand
c.set(255, 237, 201, 175);
#if 1
else if(h < WATER_LEVEL + 10) // Green
c.set(255, 50, 150, 50);
else if(h < WATER_LEVEL + 20) // Greenish yellow
c.set(255, 110, 185, 50);
else if(h < WATER_LEVEL + 50) // Yellow
c.set(255, 220, 220, 50);
else if(h < WATER_LEVEL + 100) // White
c.set(255, 180, 180, 180);
else
c.set(255, 255, 255, 255);
#endif
/*else if(h < WATER_LEVEL + d1)
{
h -= WATER_LEVEL;
u32 a = (u32)(h / d1 * 255);
if(a > 255)
a = 255;
c.set(255, 0, a, 0);
}*/
#if 0
else
{
h -= WATER_LEVEL;
h /= 20.0;
h = 1.0 - exp(-h);
video::SColor c1(255,200,200,50);
video::SColor c2(255,0,150,0);
c = c1.getInterpolated(c2, h);
/*u32 a = (u32)(h*255);
if(a > 255)
a = 255;
a = 255-a;
c.set(255, a, a, a);*/
}
#endif
img->setPixel(x, y, c);
}
g_map_plot_texture = driver->addTexture("map_plot", img);
img->drop();
assert(g_map_plot_texture);
}
// Chat data
struct ChatLine
{
@ -2252,6 +2364,10 @@ int main(int argc, char *argv[])
*/
g_input->step(dtime);
/*
Misc. stuff
*/
/*
Player speed control
*/
@ -3020,16 +3136,6 @@ int main(int argc, char *argv[])
driver->draw3DBox(*i, video::SColor(255,0,0,0));
}
/*
Draw crosshair
*/
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0),
video::SColor(255,255,255,255));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10),
video::SColor(255,255,255,255));
/*
Frametime log
*/
@ -3048,6 +3154,31 @@ int main(int argc, char *argv[])
}
}
/*
Draw map plot
*/
if(g_show_map_plot && g_map_plot_texture)
{
core::dimension2d<u32> drawdim(640,480);
core::rect<s32> dest(v2s32(0,0), drawdim);
dest += v2s32(
(screensize.X-drawdim.Width)/2,
(screensize.Y-drawdim.Height)/2
);
core::rect<s32> source(v2s32(0,0), g_map_plot_texture->getSize());
driver->draw2DImage(g_map_plot_texture, dest, source);
}
/*
Draw crosshair
*/
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0),
video::SColor(255,255,255,255));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10),
video::SColor(255,255,255,255));
} // timer
//timer10.stop();
@ -3077,8 +3208,23 @@ int main(int argc, char *argv[])
drawtime = drawtimer.stop(true);
/*
Drawing ends
End of drawing
*/
/*
Refresh map plot if player has moved considerably
*/
if(g_refresh_map_plot)
{
static v3f old_player_pos = v3f(1,1,1) * 10000000;
v3f p = client.getPlayerPosition() / BS;
if(old_player_pos.getDistanceFrom(p) > 4 * g_map_plot_texture_scale)
{
updateMapPlotTexture(v2f(p.X,p.Z), driver, &client);
old_player_pos = p;
}
g_refresh_map_plot = false;
}
static s16 lastFPS = 0;
//u16 fps = driver->getFPS();