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HUD: Text element color support (#14558)

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SmallJoker 2024-04-20 20:36:44 +02:00 committed by GitHub
parent d2a089ffd9
commit c8a41409d9
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GPG key ID: B5690EEEBB952194
6 changed files with 39 additions and 12 deletions

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@ -40,6 +40,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/renderingengine.h"
#include "client/minimap.h"
#include "gui/touchscreengui.h"
#include "util/enriched_string.h"
#include "irrlicht_changes/CGUITTFont.h"
#define OBJECT_CROSSHAIR_LINE_SIZE 8
#define CROSSHAIR_LINE_SIZE 10
@ -390,10 +392,14 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
(e->style & HUD_STYLE_MONO) ? FM_Mono : FM_Unspecified,
e->style & HUD_STYLE_BOLD, e->style & HUD_STYLE_ITALIC));
irr::gui::CGUITTFont *ttfont = nullptr;
if (textfont->getType() == irr::gui::EGFT_CUSTOM)
ttfont = static_cast<irr::gui::CGUITTFont *>(textfont);
video::SColor color(255, (e->number >> 16) & 0xFF,
(e->number >> 8) & 0xFF,
(e->number >> 0) & 0xFF);
std::wstring text = unescape_translate(utf8_to_wide(e->text));
EnrichedString text(unescape_string(utf8_to_wide(e->text)), color);
core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
v2s32 offset(0, (e->align.Y - 1.0) * (textsize.Height / 2));
@ -401,13 +407,19 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
text_height * e->scale.Y * m_scale_factor);
v2s32 offs(e->offset.X * m_scale_factor,
e->offset.Y * m_scale_factor);
std::wstringstream wss(text);
std::wstring line;
while (std::getline(wss, line, L'\n'))
{
// Draw each line
// See also: GUIFormSpecMenu::parseLabel
size_t str_pos = 0;
while (str_pos < text.size()) {
EnrichedString line = text.getNextLine(&str_pos);
core::dimension2d<u32> linesize = textfont->getDimension(line.c_str());
v2s32 line_offset((e->align.X - 1.0) * (linesize.Width / 2), 0);
textfont->draw(line.c_str(), size + pos + offset + offs + line_offset, color);
if (ttfont)
ttfont->draw(line, size + pos + offset + offs + line_offset);
else
textfont->draw(line.c_str(), size + pos + offset + offs + line_offset, color);
offset.Y += linesize.Height;
}
break; }