mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Initial directory structure rework
This commit is contained in:
parent
9c5e422d3a
commit
c89d1cf072
134 changed files with 136 additions and 101 deletions
|
@ -132,8 +132,9 @@ std::string getTexturePath(const std::string &filename)
|
|||
*/
|
||||
if(fullpath == "")
|
||||
{
|
||||
std::string rel_path = std::string("clienttextures")+DIR_DELIM+filename;
|
||||
std::string testpath = porting::path_data + DIR_DELIM + rel_path;
|
||||
std::string rel_path = std::string("client")
|
||||
+ DIR_DELIM + "textures" + DIR_DELIM + filename;
|
||||
std::string testpath = porting::path_share + DIR_DELIM + rel_path;
|
||||
// Check all filename extensions. Returns "" if not found.
|
||||
fullpath = getImagePath(testpath);
|
||||
}
|
||||
|
@ -997,7 +998,7 @@ void TextureSource::buildMainAtlas(class IGameDef *gamedef)
|
|||
/*
|
||||
Write image to file so that it can be inspected
|
||||
*/
|
||||
/*std::string atlaspath = porting::path_userdata
|
||||
/*std::string atlaspath = porting::path_user
|
||||
+ DIR_DELIM + "generated_texture_atlas.png";
|
||||
infostream<<"Removing and writing texture atlas for inspection to "
|
||||
<<atlaspath<<std::endl;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue