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Some kind of middleway values for player acceleration for now

This commit is contained in:
Perttu Ahola 2013-02-15 23:18:19 +02:00
parent 4035bf3259
commit c88d89d26e
3 changed files with 9 additions and 9 deletions

View file

@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
"list[current_player;craftpreview;7,1;1,1;]";
// Initialize movement settings at default values, so movement can work if the server fails to send them
movement_acceleration_default = 4 * BS;
movement_acceleration_air = 4 * BS;
movement_acceleration_fast = 4 * BS;
movement_acceleration_default = 3 * BS;
movement_acceleration_air = 2 * BS;
movement_acceleration_fast = 10 * BS;
movement_speed_walk = 4 * BS;
movement_speed_crouch = 1.35 * BS;
movement_speed_fast = 20 * BS;