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Allow shaders with disabled post processing pipeline (#14338)

- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
This commit is contained in:
lhofhansl 2024-02-15 08:25:33 -08:00 committed by GitHub
parent ce97210eb1
commit c81e0b7433
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GPG key ID: B5690EEEBB952194
3 changed files with 21 additions and 13 deletions

View file

@ -103,7 +103,7 @@ void UpscaleStep::run(PipelineContext &context)
std::unique_ptr<RenderStep> create3DStage(Client *client, v2f scale)
{
RenderStep *step = new Draw3D();
if (g_settings->getBool("enable_shaders")) {
if (g_settings->getBool("enable_shaders") && g_settings->getBool("enable_post_processing")) {
RenderPipeline *pipeline = new RenderPipeline();
pipeline->addStep(pipeline->own(std::unique_ptr<RenderStep>(step)));
@ -128,7 +128,7 @@ RenderStep* addUpscaling(RenderPipeline *pipeline, RenderStep *previousStep, v2f
return previousStep;
// When shaders are enabled, post-processing pipeline takes care of rescaling
if (g_settings->getBool("enable_shaders"))
if (g_settings->getBool("enable_shaders") && g_settings->getBool("enable_post_processing"))
return previousStep;

View file

@ -249,6 +249,7 @@ void set_default_settings()
settings->setDefault("minimap_double_scan_height", "true");
// Effects
settings->setDefault("enable_post_processing", "true");
settings->setDefault("directional_colored_fog", "true");
settings->setDefault("inventory_items_animations", "false");
settings->setDefault("mip_map", "false");
@ -502,6 +503,7 @@ void set_default_settings()
settings->setDefault("active_block_range", "2");
settings->setDefault("viewing_range", "50");
settings->setDefault("leaves_style", "simple");
settings->setDefault("enable_post_processing", "false");
settings->setDefault("debanding", "false");
settings->setDefault("curl_verify_cert", "false");