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Add core.spawn_tree_on_vmanip
(#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
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9 changed files with 110 additions and 10 deletions
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@ -131,6 +131,9 @@ private:
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// replacements, force_placement, flagstring)
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static int l_place_schematic_on_vmanip(lua_State *L);
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// spawn_tree_on_vmanip(vmanip, pos, treedef)
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static int l_spawn_tree_on_vmanip(lua_State *L);
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// serialize_schematic(schematic, format, options={...})
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static int l_serialize_schematic(lua_State *L);
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