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Add core.spawn_tree_on_vmanip
(#15415)
This function works like `core.spawn_tree`, but spawns an L-system tree onto a VoxelManip object instead on the map.
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9 changed files with 110 additions and 10 deletions
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@ -1773,6 +1773,27 @@ int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
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return 1;
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}
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// spawn_tree_on_vmanip(vmanip, pos, treedef)
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int ModApiMapgen::l_spawn_tree_on_vmanip(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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MMVManip *vm = checkObject<LuaVoxelManip>(L, 1)->vm;
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v3s16 p0 = read_v3s16(L, 2);
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treegen::TreeDef tree_def;
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const NodeDefManager *ndef = getGameDef(L)->ndef();
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if (!read_tree_def(L, 3, ndef, tree_def))
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return 0;
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treegen::error e = treegen::make_ltree(*vm, p0, tree_def);
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if (e != treegen::SUCCESS) {
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throw LuaError("spawn_tree_on_vmanip(): " + treegen::error_to_string(e));
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}
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lua_pushboolean(L, true);
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return 1;
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}
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// serialize_schematic(schematic, format, options={...})
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int ModApiMapgen::l_serialize_schematic(lua_State *L)
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@ -2023,6 +2044,7 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
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API_FCT(create_schematic);
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API_FCT(place_schematic);
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API_FCT(place_schematic_on_vmanip);
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API_FCT(spawn_tree_on_vmanip);
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API_FCT(serialize_schematic);
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API_FCT(read_schematic);
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}
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@ -2049,6 +2071,7 @@ void ModApiMapgen::InitializeEmerge(lua_State *L, int top)
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API_FCT(generate_ores);
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API_FCT(generate_decorations);
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API_FCT(place_schematic_on_vmanip);
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API_FCT(spawn_tree_on_vmanip);
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API_FCT(serialize_schematic);
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API_FCT(read_schematic);
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}
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