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farmesh render range is now dynamic
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parent
7d0395ba36
commit
c78d610618
4 changed files with 25 additions and 22 deletions
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@ -50,7 +50,8 @@ FarMesh::FarMesh(
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m_seed(seed),
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m_camera_pos(0,0),
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m_time(0),
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m_client(client)
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m_client(client),
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m_render_range(20*MAP_BLOCKSIZE)
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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@ -155,7 +156,7 @@ void FarMesh::render()
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//const s16 grid_radius_i = 12;
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//const float grid_size = BS*50;
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const s16 grid_radius_i = 20;
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const s16 grid_radius_i = m_render_range/MAP_BLOCKSIZE;
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const float grid_size = BS*MAP_BLOCKSIZE;
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const v2f grid_speed(-BS*0, 0);
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@ -354,7 +355,7 @@ void FarMesh::render()
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video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
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// Add some trees if appropriate
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if(tree_amount_avg >= 0.005 && steepness < 1.0
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if(tree_amount_avg >= 0.0065 && steepness < 1.4
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&& ground_is_mud == true)
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{
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driver->setMaterial(m_materials[1]);
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@ -367,11 +368,11 @@ void FarMesh::render()
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{
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video::S3DVertex(p0.X,noise[0],p0.Y,
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0,0,0, c, 0,1),
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video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p0.Y,
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video::S3DVertex(p0.X,noise[0]+BS*MAP_BLOCKSIZE,p0.Y,
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0,0,0, c, 0,0),
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video::S3DVertex(p1.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
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0,0,0, c, 1,0),
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video::S3DVertex(p1.X,noise[3],p1.Y,
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video::S3DVertex(p1.X,noise[2],p1.Y,
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0,0,0, c, 1,1),
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};
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u16 indices[] = {0,1,2,2,3,0};
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@ -382,13 +383,13 @@ void FarMesh::render()
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{
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(p1.X,noise[0],p0.Y,
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video::S3DVertex(p1.X,noise[3],p0.Y,
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0,0,0, c, 0,1),
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video::S3DVertex(p1.X,noise[1]+BS*MAP_BLOCKSIZE,p0.Y,
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video::S3DVertex(p1.X,noise[3]+BS*MAP_BLOCKSIZE,p0.Y,
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0,0,0, c, 0,0),
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video::S3DVertex(p0.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
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video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p1.Y,
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0,0,0, c, 1,0),
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video::S3DVertex(p0.X,noise[3],p1.Y,
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video::S3DVertex(p0.X,noise[1],p1.Y,
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0,0,0, c, 1,1),
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};
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u16 indices[] = {0,1,2,2,3,0};
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@ -407,10 +408,11 @@ void FarMesh::step(float dtime)
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m_time += dtime;
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}
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void FarMesh::update(v2f camera_p, float brightness)
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void FarMesh::update(v2f camera_p, float brightness, s16 render_range)
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{
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m_camera_pos = camera_p;
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m_brightness = brightness;
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m_render_range = render_range;
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}
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