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Biome API: Enable decorations placed on water

Add schematic decoration force placement flag
This commit is contained in:
paramat 2015-03-05 01:53:11 +00:00
parent b65c7ab4a4
commit c7454d4732
3 changed files with 18 additions and 9 deletions

View file

@ -31,6 +31,7 @@ FlagDesc flagdesc_deco[] = {
{"place_center_x", DECO_PLACE_CENTER_X},
{"place_center_y", DECO_PLACE_CENTER_Y},
{"place_center_z", DECO_PLACE_CENTER_Z},
{"force_placement", DECO_FORCE_PLACEMENT},
{NULL, 0}
};
@ -140,6 +141,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
s16 y = mg->heightmap ?
mg->heightmap[mapindex] :
mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
y = MYMAX(y, mg->water_level);
if (y < nmin.Y || y > nmax.Y ||
y < y_min || y > y_max)
@ -333,6 +335,8 @@ size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16
if (flags & DECO_PLACE_CENTER_Z)
p.Z -= (schematic->size.Z + 1) / 2;
bool force_placement = (flags & DECO_FORCE_PLACEMENT);
if (!vm->m_area.contains(p))
return 0;
@ -344,7 +348,7 @@ size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16
Rotation rot = (rotation == ROTATE_RAND) ?
(Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
schematic->blitToVManip(p, vm, rot, false, m_ndef);
schematic->blitToVManip(p, vm, rot, force_placement, m_ndef);
return 1;
}