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DevTest: More node textures to tell them apart
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29 changed files with 42 additions and 42 deletions
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@ -19,12 +19,12 @@ minetest.register_node("testnodes:falling_facedir", {
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S("Falls down if no node below").."\n"..
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S("param2 = facedir rotation"),
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tiles = {
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"testnodes_1.png^[brighten",
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"testnodes_2.png^[brighten",
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"testnodes_3.png^[brighten",
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"testnodes_4.png^[brighten",
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"testnodes_5.png^[brighten",
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"testnodes_6.png^[brighten",
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"testnodes_node_falling_1.png",
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"testnodes_node_falling_2.png",
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"testnodes_node_falling_3.png",
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"testnodes_node_falling_4.png",
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"testnodes_node_falling_5.png",
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"testnodes_node_falling_6.png",
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},
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paramtype2 = "facedir",
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groups = { falling_node = 1, dig_immediate = 3 },
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