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DevTest: More node textures to tell them apart
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29 changed files with 42 additions and 42 deletions
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@ -120,12 +120,12 @@ minetest.register_node("testnodes:nodebox_connected_4dir", {
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S("Connects to neighbors").."\n"..
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S("param2 = 4dir rotation of textures (not of the nodebox!)"),
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tiles = {
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"testnodes_1.png^[colorize:#FFFF00:127",
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"testnodes_2.png^[colorize:#FFFF00:127",
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"testnodes_3.png^[colorize:#FFFF00:127",
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"testnodes_4.png^[colorize:#FFFF00:127",
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"testnodes_5.png^[colorize:#FFFF00:127",
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"testnodes_6.png^[colorize:#FFFF00:127",
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"testnodes_1f.png",
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"testnodes_2f.png",
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"testnodes_3f.png",
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"testnodes_4f.png",
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"testnodes_5f.png",
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"testnodes_6f.png",
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},
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groups = {connected_nodebox=1, dig_immediate=3},
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drawtype = "nodebox",
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