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Network cleanup (#6302)
* Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format
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27 changed files with 1059 additions and 924 deletions
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "util/strfnd.h"
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#include "network/clientopcodes.h"
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#include "network/connection.h"
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#include "script/scripting_client.h"
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#include "util/serialize.h"
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#include "util/srp.h"
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@ -97,7 +98,7 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
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m_chosen_auth_mech = AUTH_MECHANISM_NONE;
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m_access_denied = true;
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m_access_denied_reason = "Unknown";
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m_con.Disconnect();
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m_con->Disconnect();
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}
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}
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