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Network cleanup (#6302)

* Cleanup network headers

* Move peerhandler to a specific header to reduce compilation times
* Move socket.cpp/h to network folder

* More work

* Network code cleanups

* Move socket.{cpp,h} to network folder
* Move Address object to network/address.{cpp,h}
* Move network exceptions to network/networkexceptions.h
* Client: use unique_ptr for Connection
* Server/ClientIface: use shared_ptr for Connection

* Format fixes

* Remove socket.cpp socket.h from clang-format whitelist

* Also fix NetworkPacket code style & make it under clang-format
This commit is contained in:
Loïc Blot 2017-08-24 08:28:54 +02:00 committed by GitHub
parent 928609c8bd
commit c7160cb629
27 changed files with 1059 additions and 924 deletions

View file

@ -418,7 +418,7 @@ public:
friend class Server;
ClientInterface(con::Connection* con);
ClientInterface(const std::shared_ptr<con::Connection> &con);
~ClientInterface();
/* run sync step */
@ -487,7 +487,7 @@ private:
void UpdatePlayerList();
// Connection
con::Connection* m_con;
std::shared_ptr<con::Connection> m_con;
std::mutex m_clients_mutex;
// Connected clients (behind the con mutex)
RemoteClientMap m_clients;