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Network cleanup (#6302)
* Cleanup network headers * Move peerhandler to a specific header to reduce compilation times * Move socket.cpp/h to network folder * More work * Network code cleanups * Move socket.{cpp,h} to network folder * Move Address object to network/address.{cpp,h} * Move network exceptions to network/networkexceptions.h * Client: use unique_ptr for Connection * Server/ClientIface: use shared_ptr for Connection * Format fixes * Remove socket.cpp socket.h from clang-format whitelist * Also fix NetworkPacket code style & make it under clang-format
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27 changed files with 1059 additions and 924 deletions
16
src/client.h
16
src/client.h
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "network/connection.h"
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#include "clientenvironment.h"
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#include "irrlichttypes_extrabloated.h"
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#include <ostream>
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@ -36,6 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "tileanimation.h"
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#include "mesh_generator_thread.h"
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#include "network/address.h"
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#include "network/peerhandler.h"
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#include <fstream>
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#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
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@ -57,6 +58,9 @@ class Minimap;
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struct MinimapMapblock;
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class Camera;
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class NetworkPacket;
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namespace con {
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class Connection;
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}
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enum LocalClientState {
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LC_Created,
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@ -472,8 +476,7 @@ public:
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u8 getProtoVersion()
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{ return m_proto_ver; }
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bool connectedToServer()
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{ return m_con.Connected(); }
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bool connectedToServer();
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float mediaReceiveProgress();
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@ -539,10 +542,7 @@ public:
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void showGameFog(bool show = true);
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void showGameDebug(bool show = true);
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const Address getServerAddress()
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{
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return m_con.GetPeerAddress(PEER_ID_SERVER);
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}
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const Address getServerAddress();
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const std::string &getAddressName() const
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{
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@ -611,7 +611,7 @@ private:
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MeshUpdateThread m_mesh_update_thread;
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ClientEnvironment m_env;
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ParticleManager m_particle_manager;
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con::Connection m_con;
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std::unique_ptr<con::Connection> m_con;
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std::string m_address_name;
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Camera *m_camera = nullptr;
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Minimap *m_minimap = nullptr;
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