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GameDef compiles
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abceeee92f
commit
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49 changed files with 1168 additions and 1045 deletions
32
src/player.h
32
src/player.h
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@ -30,13 +30,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class Map;
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class IGameDef;
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class Player
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{
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public:
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Player();
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Player(IGameDef *gamedef);
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virtual ~Player();
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void resetInventory();
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@ -141,7 +141,7 @@ public:
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is, IGameDef *gamedef);
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void deSerialize(std::istream &is);
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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@ -164,6 +164,8 @@ public:
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u16 peer_id;
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protected:
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IGameDef *m_gamedef;
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char m_name[PLAYERNAME_SIZE];
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u16 m_selected_item;
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f32 m_pitch;
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@ -185,26 +187,15 @@ public:
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class ServerRemotePlayer : public Player, public ServerActiveObject
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{
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public:
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ServerRemotePlayer(ServerEnvironment *env):
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ServerActiveObject(env, v3f(0,0,0))
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{
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}
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ServerRemotePlayer(ServerEnvironment *env);
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ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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const char *name_):
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ServerActiveObject(env, pos_)
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{
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setPosition(pos_);
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peer_id = peer_id_;
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updateName(name_);
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}
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const char *name_);
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virtual ~ServerRemotePlayer()
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{
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}
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{}
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virtual bool isLocal() const
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{
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return false;
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}
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{ return false; }
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virtual void move(f32 dtime, Map &map, f32 pos_max_d)
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{
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@ -242,6 +233,7 @@ class RemotePlayer : public Player, public scene::ISceneNode
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{
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public:
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RemotePlayer(
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IGameDef *gamedef,
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scene::ISceneNode* parent=NULL,
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IrrlichtDevice *device=NULL,
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s32 id=0);
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@ -378,7 +370,7 @@ struct PlayerControl
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class LocalPlayer : public Player
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{
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public:
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LocalPlayer();
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LocalPlayer(IGameDef *gamedef);
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virtual ~LocalPlayer();
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bool isLocal() const
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