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GameDef compiles

This commit is contained in:
Perttu Ahola 2011-11-14 21:41:30 +02:00
parent abceeee92f
commit c6fd2986d4
49 changed files with 1168 additions and 1045 deletions

View file

@ -27,9 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#endif
#include "main.h" // For g_settings
#include "settings.h"
#include "mapnode_contentfeatures.h"
#include "nodedef.h"
#include "environment.h"
#include "gamedef.h"
Player::Player():
Player::Player(IGameDef *gamedef):
touching_ground(false),
in_water(false),
in_water_stable(false),
@ -39,6 +41,8 @@ Player::Player():
craftresult_is_preview(true),
hp(20),
peer_id(PEER_ID_INEXISTENT),
// protected
m_gamedef(gamedef),
m_selected_item(0),
m_pitch(0),
m_yaw(0),
@ -129,7 +133,7 @@ void Player::serialize(std::ostream &os)
inventory.serialize(os);
}
void Player::deSerialize(std::istream &is, IGameDef *gamedef)
void Player::deSerialize(std::istream &is)
{
Settings args;
@ -163,13 +167,28 @@ void Player::deSerialize(std::istream &is, IGameDef *gamedef)
hp = 20;
}
inventory.deSerialize(is, gamedef);
inventory.deSerialize(is, m_gamedef);
}
/*
ServerRemotePlayer
*/
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
Player(env->getGameDef()),
ServerActiveObject(env, v3f(0,0,0))
{
}
ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
const char *name_):
Player(env->getGameDef()),
ServerActiveObject(env, pos_)
{
setPosition(pos_);
peer_id = peer_id_;
updateName(name_);
}
/* ServerActiveObject interface */
InventoryItem* ServerRemotePlayer::getWieldedItem()
@ -237,9 +256,11 @@ s16 ServerRemotePlayer::getHP()
#ifndef SERVER
RemotePlayer::RemotePlayer(
IGameDef *gamedef,
scene::ISceneNode* parent,
IrrlichtDevice *device,
s32 id):
Player(gamedef),
scene::ISceneNode(parent, (device==NULL)?NULL:device->getSceneManager(), id),
m_text(NULL)
{
@ -354,7 +375,8 @@ void RemotePlayer::move(f32 dtime, Map &map, f32 pos_max_d)
LocalPlayer
*/
LocalPlayer::LocalPlayer():
LocalPlayer::LocalPlayer(IGameDef *gamedef):
Player(gamedef),
m_sneak_node(32767,32767,32767),
m_sneak_node_exists(false)
{
@ -370,6 +392,8 @@ LocalPlayer::~LocalPlayer()
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
core::list<CollisionInfo> *collision_info)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
v3f position = getPosition();
v3f oldpos = position;
v3s16 oldpos_i = floatToInt(oldpos, BS);
@ -407,13 +431,13 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
if(in_water)
{
v3s16 pp = floatToInt(position + v3f(0,BS*0.1,0), BS);
in_water = content_liquid(map.getNode(pp).getContent());
in_water = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
}
// If not in water, the threshold of going in is at lower y
else
{
v3s16 pp = floatToInt(position + v3f(0,BS*0.5,0), BS);
in_water = content_liquid(map.getNode(pp).getContent());
in_water = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
}
}
catch(InvalidPositionException &e)
@ -426,7 +450,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
*/
try{
v3s16 pp = floatToInt(position + v3f(0,0,0), BS);
in_water_stable = content_liquid(map.getNode(pp).getContent());
in_water_stable = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
}
catch(InvalidPositionException &e)
{
@ -438,14 +462,14 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
*/
try {
v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
is_climbing = ((content_features(map.getNode(pp).getContent()).climbable ||
content_features(map.getNode(pp2).getContent()).climbable) && !free_move);
is_climbing = ((nodemgr->get(map.getNode(pp).getContent()).climbable ||
nodemgr->get(map.getNode(pp2).getContent()).climbable) && !free_move);
}
catch(InvalidPositionException &e)
{
is_climbing = false;
is_climbing = false;
}
/*
@ -553,7 +577,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
bool is_unloaded = false;
try{
// Player collides into walkable nodes
if(content_walkable(map.getNode(v3s16(x,y,z)).getContent()) == false)
if(nodemgr->get(map.getNode(v3s16(x,y,z))).walkable == false)
continue;
}
catch(InvalidPositionException &e)
@ -719,10 +743,10 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
try{
// The node to be sneaked on has to be walkable
if(content_walkable(map.getNode(p).getContent()) == false)
if(nodemgr->get(map.getNode(p)).walkable == false)
continue;
// And the node above it has to be nonwalkable
if(content_walkable(map.getNode(p+v3s16(0,1,0)).getContent()) == true)
if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true)
continue;
}
catch(InvalidPositionException &e)