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GameDef compiles
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parent
abceeee92f
commit
c6fd2986d4
49 changed files with 1168 additions and 1045 deletions
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@ -27,9 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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#include "main.h" // For g_settings
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#include "settings.h"
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#include "mapnode_contentfeatures.h"
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#include "nodedef.h"
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#include "environment.h"
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#include "gamedef.h"
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Player::Player():
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Player::Player(IGameDef *gamedef):
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touching_ground(false),
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in_water(false),
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in_water_stable(false),
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@ -39,6 +41,8 @@ Player::Player():
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craftresult_is_preview(true),
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hp(20),
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peer_id(PEER_ID_INEXISTENT),
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// protected
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m_gamedef(gamedef),
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m_selected_item(0),
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m_pitch(0),
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m_yaw(0),
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@ -129,7 +133,7 @@ void Player::serialize(std::ostream &os)
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inventory.serialize(os);
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}
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void Player::deSerialize(std::istream &is, IGameDef *gamedef)
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void Player::deSerialize(std::istream &is)
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{
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Settings args;
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@ -163,13 +167,28 @@ void Player::deSerialize(std::istream &is, IGameDef *gamedef)
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hp = 20;
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}
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inventory.deSerialize(is, gamedef);
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inventory.deSerialize(is, m_gamedef);
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}
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/*
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ServerRemotePlayer
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*/
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env):
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Player(env->getGameDef()),
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ServerActiveObject(env, v3f(0,0,0))
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{
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}
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ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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const char *name_):
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Player(env->getGameDef()),
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ServerActiveObject(env, pos_)
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{
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setPosition(pos_);
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peer_id = peer_id_;
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updateName(name_);
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}
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/* ServerActiveObject interface */
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InventoryItem* ServerRemotePlayer::getWieldedItem()
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@ -237,9 +256,11 @@ s16 ServerRemotePlayer::getHP()
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#ifndef SERVER
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RemotePlayer::RemotePlayer(
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IGameDef *gamedef,
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scene::ISceneNode* parent,
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IrrlichtDevice *device,
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s32 id):
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Player(gamedef),
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scene::ISceneNode(parent, (device==NULL)?NULL:device->getSceneManager(), id),
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m_text(NULL)
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{
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@ -354,7 +375,8 @@ void RemotePlayer::move(f32 dtime, Map &map, f32 pos_max_d)
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LocalPlayer
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*/
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LocalPlayer::LocalPlayer():
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LocalPlayer::LocalPlayer(IGameDef *gamedef):
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Player(gamedef),
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m_sneak_node(32767,32767,32767),
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m_sneak_node_exists(false)
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{
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@ -370,6 +392,8 @@ LocalPlayer::~LocalPlayer()
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void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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core::list<CollisionInfo> *collision_info)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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v3f position = getPosition();
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v3f oldpos = position;
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v3s16 oldpos_i = floatToInt(oldpos, BS);
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@ -407,13 +431,13 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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if(in_water)
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{
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v3s16 pp = floatToInt(position + v3f(0,BS*0.1,0), BS);
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in_water = content_liquid(map.getNode(pp).getContent());
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in_water = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
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}
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// If not in water, the threshold of going in is at lower y
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else
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{
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v3s16 pp = floatToInt(position + v3f(0,BS*0.5,0), BS);
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in_water = content_liquid(map.getNode(pp).getContent());
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in_water = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
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}
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}
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catch(InvalidPositionException &e)
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@ -426,7 +450,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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*/
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try{
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v3s16 pp = floatToInt(position + v3f(0,0,0), BS);
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in_water_stable = content_liquid(map.getNode(pp).getContent());
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in_water_stable = nodemgr->get(map.getNode(pp).getContent()).isLiquid();
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}
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catch(InvalidPositionException &e)
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{
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@ -438,14 +462,14 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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*/
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try {
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v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
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v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
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v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
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is_climbing = ((content_features(map.getNode(pp).getContent()).climbable ||
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content_features(map.getNode(pp2).getContent()).climbable) && !free_move);
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is_climbing = ((nodemgr->get(map.getNode(pp).getContent()).climbable ||
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nodemgr->get(map.getNode(pp2).getContent()).climbable) && !free_move);
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}
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catch(InvalidPositionException &e)
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{
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is_climbing = false;
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is_climbing = false;
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}
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/*
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@ -553,7 +577,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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bool is_unloaded = false;
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try{
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// Player collides into walkable nodes
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if(content_walkable(map.getNode(v3s16(x,y,z)).getContent()) == false)
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if(nodemgr->get(map.getNode(v3s16(x,y,z))).walkable == false)
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continue;
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}
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catch(InvalidPositionException &e)
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@ -719,10 +743,10 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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try{
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// The node to be sneaked on has to be walkable
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if(content_walkable(map.getNode(p).getContent()) == false)
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if(nodemgr->get(map.getNode(p)).walkable == false)
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continue;
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// And the node above it has to be nonwalkable
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if(content_walkable(map.getNode(p+v3s16(0,1,0)).getContent()) == true)
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if(nodemgr->get(map.getNode(p+v3s16(0,1,0))).walkable == true)
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continue;
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}
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catch(InvalidPositionException &e)
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