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GameDef compiles
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49 changed files with 1168 additions and 1045 deletions
175
src/nodedef.cpp
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175
src/nodedef.cpp
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "nodedef.h"
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#include "main.h" // For g_settings
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#include "nodemetadata.h"
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#ifndef SERVER
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#include "tile.h"
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#endif
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#include "log.h"
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ContentFeatures::~ContentFeatures()
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{
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delete initial_metadata;
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#ifndef SERVER
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delete special_material;
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delete special_atlas;
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#endif
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}
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#ifndef SERVER
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void ContentFeatures::setTexture(ITextureSource *tsrc,
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u16 i, std::string name, u8 alpha)
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{
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used_texturenames.insert(name);
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if(tsrc)
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{
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tiles[i].texture = tsrc->getTexture(name);
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}
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if(alpha != 255)
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{
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tiles[i].alpha = alpha;
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tiles[i].material_type = MATERIAL_ALPHA_VERTEX;
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}
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if(inventory_texture == NULL)
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setInventoryTexture(name, tsrc);
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}
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void ContentFeatures::setInventoryTexture(std::string imgname,
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ITextureSource *tsrc)
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{
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if(tsrc == NULL)
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return;
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imgname += "^[forcesingle";
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inventory_texture = tsrc->getTextureRaw(imgname);
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}
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void ContentFeatures::setInventoryTextureCube(std::string top,
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std::string left, std::string right, ITextureSource *tsrc)
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{
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if(tsrc == NULL)
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return;
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str_replace_char(top, '^', '&');
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str_replace_char(left, '^', '&');
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str_replace_char(right, '^', '&');
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std::string imgname_full;
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imgname_full += "[inventorycube{";
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imgname_full += top;
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imgname_full += "{";
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imgname_full += left;
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imgname_full += "{";
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imgname_full += right;
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inventory_texture = tsrc->getTextureRaw(imgname_full);
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}
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#endif
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class CNodeDefManager: public IWritableNodeDefManager
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{
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public:
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CNodeDefManager(ITextureSource *tsrc)
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{
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#ifndef SERVER
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/*
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Set initial material type to same in all tiles, so that the
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same material can be used in more stuff.
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This is set according to the leaves because they are the only
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differing material to which all materials can be changed to
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get this optimization.
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*/
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u8 initial_material_type = MATERIAL_ALPHA_SIMPLE;
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/*if(new_style_leaves)
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initial_material_type = MATERIAL_ALPHA_SIMPLE;
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else
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initial_material_type = MATERIAL_ALPHA_NONE;*/
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for(u16 i=0; i<=MAX_CONTENT; i++)
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{
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ContentFeatures *f = &m_content_features[i];
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// Re-initialize
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f->reset();
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for(u16 j=0; j<6; j++)
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f->tiles[j].material_type = initial_material_type;
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}
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#endif
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/*
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Initially set every block to be shown as an unknown block.
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Don't touch CONTENT_IGNORE or CONTENT_AIR.
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*/
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for(u16 i=0; i<=MAX_CONTENT; i++)
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{
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if(i == CONTENT_IGNORE || i == CONTENT_AIR)
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continue;
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ContentFeatures *f = &m_content_features[i];
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f->setAllTextures(tsrc, "unknown_block.png");
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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}
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// Make CONTENT_IGNORE to not block the view when occlusion culling
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m_content_features[CONTENT_IGNORE].solidness = 0;
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}
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virtual ~CNodeDefManager()
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{
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}
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virtual IWritableNodeDefManager* clone()
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{
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CNodeDefManager *mgr = new CNodeDefManager(NULL);
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for(u16 i=0; i<=MAX_CONTENT; i++)
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{
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mgr->set(i, get(i));
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}
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return mgr;
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}
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virtual const ContentFeatures& get(content_t c) const
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{
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assert(c <= MAX_CONTENT);
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return m_content_features[c];
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}
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virtual const ContentFeatures& get(const MapNode &n) const
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{
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return get(n.getContent());
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}
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// Writable
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virtual void set(content_t c, const ContentFeatures &def)
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{
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infostream<<"registerNode: registering content \""<<c<<"\""<<std::endl;
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assert(c <= MAX_CONTENT);
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m_content_features[c] = def;
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}
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virtual ContentFeatures* getModifiable(content_t c)
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{
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assert(c <= MAX_CONTENT);
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return &m_content_features[c];
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}
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private:
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ContentFeatures m_content_features[MAX_CONTENT+1];
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};
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IWritableNodeDefManager* createNodeDefManager(ITextureSource *tsrc)
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{
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return new CNodeDefManager(tsrc);
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}
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