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GameDef compiles
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commit
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49 changed files with 1168 additions and 1045 deletions
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class MapBlock;
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class Map;
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class IGameDef;
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/*
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This is an Y-wise stack of MapBlocks.
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@ -43,7 +44,7 @@ class MapSector
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{
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public:
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MapSector(Map *parent, v2s16 pos);
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MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
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virtual ~MapSector();
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virtual u32 getId() const = 0;
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@ -76,7 +77,9 @@ protected:
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Map *m_parent;
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// Position on parent (in MapBlock widths)
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v2s16 m_pos;
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IGameDef *m_gamedef;
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// Last-used block is cached here for quicker access.
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// Be sure to set this to NULL when the cached block is deleted
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MapBlock *m_block_cache;
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@ -92,7 +95,7 @@ protected:
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class ServerMapSector : public MapSector
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{
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public:
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ServerMapSector(Map *parent, v2s16 pos);
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ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
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~ServerMapSector();
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u32 getId() const
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@ -111,7 +114,8 @@ public:
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std::istream &is,
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Map *parent,
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v2s16 p2d,
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core::map<v2s16, MapSector*> & sectors
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core::map<v2s16, MapSector*> & sectors,
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IGameDef *gamedef
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);
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private:
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@ -121,7 +125,7 @@ private:
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class ClientMapSector : public MapSector
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{
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public:
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ClientMapSector(Map *parent, v2s16 pos);
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ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
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~ClientMapSector();
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u32 getId() const
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