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GameDef compiles

This commit is contained in:
Perttu Ahola 2011-11-14 21:41:30 +02:00
parent abceeee92f
commit c6fd2986d4
49 changed files with 1168 additions and 1045 deletions

View file

@ -29,6 +29,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h"
#endif
class INodeDefManager;
/*
Naming scheme:
- Material = irrlicht's Material class
@ -68,7 +70,8 @@ typedef u16 content_t;
2: Face uses m2's content
equivalent: Whether the blocks share the same face (eg. water and glass)
*/
u8 face_contents(content_t m1, content_t m2, bool *equivalent);
u8 face_contents(content_t m1, content_t m2, bool *equivalent,
INodeDefManager *nodemgr);
/*
Packs directions like (1,0,0), (1,-1,0) in six bits.
@ -157,7 +160,7 @@ struct MapNode
}
// To be used everywhere
content_t getContent()
content_t getContent() const
{
if(param0 < 0x80)
return param0;
@ -180,27 +183,19 @@ struct MapNode
}
}
/*
These four are DEPRECATED I guess. -c55
*/
bool light_propagates();
bool sunlight_propagates();
u8 solidness();
u8 light_source();
void setLight(enum LightBank bank, u8 a_light);
u8 getLight(enum LightBank bank);
u8 getLightBanksWithSource();
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
u8 getLightBanksWithSource(INodeDefManager *nodemgr) const;
// 0 <= daylight_factor <= 1000
// 0 <= return value <= LIGHT_SUN
u8 getLightBlend(u32 daylight_factor)
u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr) const
{
u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY)
+ (1000-daylight_factor) * getLight(LIGHTBANK_NIGHT))
u8 l = ((daylight_factor * getLight(LIGHTBANK_DAY, nodemgr)
+ (1000-daylight_factor) * getLight(LIGHTBANK_NIGHT, nodemgr))
)/1000;
u8 max = LIGHT_MAX;
if(getLight(LIGHTBANK_DAY) == LIGHT_SUN)
if(getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN)
max = LIGHT_SUN;
if(l > max)
l = max;
@ -208,10 +203,10 @@ struct MapNode
}
/*// 0 <= daylight_factor <= 1000
// 0 <= return value <= 255
u8 getLightBlend(u32 daylight_factor)
u8 getLightBlend(u32 daylight_factor, INodeDefManager *nodemgr)
{
u8 daylight = decode_light(getLight(LIGHTBANK_DAY));
u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT));
u8 daylight = decode_light(getLight(LIGHTBANK_DAY, nodemgr));
u8 nightlight = decode_light(getLight(LIGHTBANK_NIGHT, nodemgr));
u8 mix = ((daylight_factor * daylight
+ (1000-daylight_factor) * nightlight)
)/1000;
@ -226,14 +221,15 @@ struct MapNode
Returns: TileSpec. Can contain miscellaneous texture coordinates,
which must be obeyed so that the texture atlas can be used.
*/
TileSpec getTile(v3s16 dir, ITextureSource *tsrc);
TileSpec getTile(v3s16 dir, ITextureSource *tsrc,
INodeDefManager *nodemgr) const;
#endif
/*
Gets mineral content of node, if there is any.
MINERAL_NONE if doesn't contain or isn't able to contain mineral.
*/
u8 getMineral();
u8 getMineral(INodeDefManager *nodemgr) const;
/*
Serialization functions
@ -241,7 +237,7 @@ struct MapNode
static u32 serializedLength(u8 version);
void serialize(u8 *dest, u8 version);
void deSerialize(u8 *source, u8 version);
void deSerialize(u8 *source, u8 version, INodeDefManager *nodemgr);
};
@ -262,7 +258,7 @@ struct MapNode
returns encoded light value.
*/
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
v3s16 face_dir);
v3s16 face_dir, INodeDefManager *nodemgr);
#endif