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GameDef compiles
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abceeee92f
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49 changed files with 1168 additions and 1045 deletions
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@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include "mineral.h"
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#include "main.h" // For g_settings
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#include "mapnode_contentfeatures.h"
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#include "nodedef.h"
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#include "content_mapnode.h" // For mapnode_translate_*_internal
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/*
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@ -33,8 +33,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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1: Face uses m1's content
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2: Face uses m2's content
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equivalent: Whether the blocks share the same face (eg. water and glass)
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TODO: Add 3: Both faces drawn with backface culling, remove equivalent
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*/
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u8 face_contents(content_t m1, content_t m2, bool *equivalent)
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u8 face_contents(content_t m1, content_t m2, bool *equivalent,
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INodeDefManager *nodemgr)
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{
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*equivalent = false;
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@ -43,13 +46,15 @@ u8 face_contents(content_t m1, content_t m2, bool *equivalent)
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bool contents_differ = (m1 != m2);
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const ContentFeatures &f1 = nodemgr->get(m1);
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const ContentFeatures &f2 = nodemgr->get(m2);
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// Contents don't differ for different forms of same liquid
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if(content_liquid(m1) && content_liquid(m2)
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&& make_liquid_flowing(m1) == make_liquid_flowing(m2))
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if(f1.sameLiquid(f2))
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contents_differ = false;
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u8 c1 = content_solidness(m1);
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u8 c2 = content_solidness(m2);
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u8 c1 = f1.solidness;
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u8 c2 = f2.solidness;
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bool solidness_differs = (c1 != c2);
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bool makes_face = contents_differ && solidness_differs;
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@ -58,16 +63,16 @@ u8 face_contents(content_t m1, content_t m2, bool *equivalent)
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return 0;
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if(c1 == 0)
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c1 = content_features(m1).visual_solidness;
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c1 = f1.visual_solidness;
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if(c2 == 0)
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c2 = content_features(m2).visual_solidness;
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c2 = f2.visual_solidness;
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if(c1 == c2){
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*equivalent = true;
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// If same solidness, liquid takes precense
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if(content_features(m1).liquid_type != LIQUID_NONE)
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if(f1.isLiquid())
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return 1;
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if(content_features(m2).liquid_type != LIQUID_NONE)
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if(f2.isLiquid())
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return 2;
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}
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@ -147,28 +152,10 @@ v3s16 unpackDir(u8 b)
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MapNode
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*/
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// These four are DEPRECATED.
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bool MapNode::light_propagates()
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{
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return light_propagates_content(getContent());
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}
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bool MapNode::sunlight_propagates()
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{
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return sunlight_propagates_content(getContent());
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}
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u8 MapNode::solidness()
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{
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return content_solidness(getContent());
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}
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u8 MapNode::light_source()
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{
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return content_features(*this).light_source;
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}
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void MapNode::setLight(enum LightBank bank, u8 a_light)
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void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr)
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{
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// If node doesn't contain light data, ignore this
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if(content_features(*this).param_type != CPT_LIGHT)
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if(nodemgr->get(*this).param_type != CPT_LIGHT)
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return;
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if(bank == LIGHTBANK_DAY)
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{
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@ -184,11 +171,11 @@ void MapNode::setLight(enum LightBank bank, u8 a_light)
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assert(0);
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}
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u8 MapNode::getLight(enum LightBank bank)
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u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
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{
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// Select the brightest of [light source, propagated light]
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u8 light = 0;
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if(content_features(*this).param_type == CPT_LIGHT)
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if(nodemgr->get(*this).param_type == CPT_LIGHT)
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{
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if(bank == LIGHTBANK_DAY)
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light = param1 & 0x0f;
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@ -197,32 +184,33 @@ u8 MapNode::getLight(enum LightBank bank)
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else
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assert(0);
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}
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if(light_source() > light)
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light = light_source();
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if(nodemgr->get(*this).light_source > light)
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light = nodemgr->get(*this).light_source;
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return light;
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}
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u8 MapNode::getLightBanksWithSource()
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u8 MapNode::getLightBanksWithSource(INodeDefManager *nodemgr) const
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{
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// Select the brightest of [light source, propagated light]
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u8 lightday = 0;
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u8 lightnight = 0;
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if(content_features(*this).param_type == CPT_LIGHT)
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if(nodemgr->get(*this).param_type == CPT_LIGHT)
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{
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lightday = param1 & 0x0f;
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lightnight = (param1>>4)&0x0f;
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}
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if(light_source() > lightday)
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lightday = light_source();
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if(light_source() > lightnight)
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lightnight = light_source();
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if(nodemgr->get(*this).light_source > lightday)
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lightday = nodemgr->get(*this).light_source;
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if(nodemgr->get(*this).light_source > lightnight)
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lightnight = nodemgr->get(*this).light_source;
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return (lightday&0x0f) | ((lightnight<<4)&0xf0);
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}
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#ifndef SERVER
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TileSpec MapNode::getTile(v3s16 dir, ITextureSource *tsrc)
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TileSpec MapNode::getTile(v3s16 dir, ITextureSource *tsrc,
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INodeDefManager *nodemgr) const
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{
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if(content_features(*this).param_type == CPT_FACEDIR_SIMPLE)
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if(nodemgr->get(*this).param_type == CPT_FACEDIR_SIMPLE)
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dir = facedir_rotate(param1, dir);
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TileSpec spec;
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@ -246,16 +234,16 @@ TileSpec MapNode::getTile(v3s16 dir, ITextureSource *tsrc)
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if(dir_i == -1)
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// Non-directional
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spec = content_features(*this).tiles[0];
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spec = nodemgr->get(*this).tiles[0];
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else
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spec = content_features(*this).tiles[dir_i];
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spec = nodemgr->get(*this).tiles[dir_i];
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/*
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If it contains some mineral, change texture id
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*/
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if(content_features(*this).param_type == CPT_MINERAL && tsrc)
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if(nodemgr->get(*this).param_type == CPT_MINERAL && tsrc)
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{
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u8 mineral = getMineral();
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u8 mineral = getMineral(nodemgr);
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std::string mineral_texture_name = mineral_block_texture(mineral);
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if(mineral_texture_name != "")
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{
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@ -273,9 +261,9 @@ TileSpec MapNode::getTile(v3s16 dir, ITextureSource *tsrc)
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}
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#endif
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u8 MapNode::getMineral()
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u8 MapNode::getMineral(INodeDefManager *nodemgr) const
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{
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if(content_features(*this).param_type == CPT_MINERAL)
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if(nodemgr->get(*this).param_type == CPT_MINERAL)
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{
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return param1 & 0x0f;
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}
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@ -332,7 +320,7 @@ void MapNode::serialize(u8 *dest, u8 version)
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dest[2] = n_foreign.param2;
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}
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}
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void MapNode::deSerialize(u8 *source, u8 version)
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void MapNode::deSerialize(u8 *source, u8 version, INodeDefManager *nodemgr)
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{
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapNode format not supported");
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@ -345,7 +333,7 @@ void MapNode::deSerialize(u8 *source, u8 version)
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{
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param0 = source[0];
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// This version doesn't support saved lighting
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if(light_propagates() || light_source() > 0)
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if(nodemgr->get(*this).light_propagates || nodemgr->get(*this).light_source > 0)
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param1 = 0;
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else
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param1 = source[1];
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returns encoded light value.
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*/
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u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
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v3s16 face_dir)
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v3s16 face_dir, INodeDefManager *nodemgr)
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{
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try{
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u8 light;
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u8 l1 = n.getLightBlend(daynight_ratio);
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u8 l2 = n2.getLightBlend(daynight_ratio);
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u8 l1 = n.getLightBlend(daynight_ratio, nodemgr);
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u8 l2 = n2.getLightBlend(daynight_ratio, nodemgr);
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if(l1 > l2)
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light = l1;
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else
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