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GameDef compiles
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49 changed files with 1168 additions and 1045 deletions
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@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapblock_nodemod.h"
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#include "voxel.h"
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class IGameDef;
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/*
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Mesh making stuff
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*/
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@ -141,7 +143,7 @@ struct MeshMakeData
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};
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// This is the highest-level function in here
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scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc);
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scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef);
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#endif
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