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GameDef compiles
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parent
abceeee92f
commit
c6fd2986d4
49 changed files with 1168 additions and 1045 deletions
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@ -23,17 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "main.h"
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#include "light.h"
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#include <sstream>
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#include "mapnode_contentfeatures.h"
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#include "nodedef.h"
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#include "nodemetadata.h"
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#include "gamedef.h"
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/*
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MapBlock
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*/
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MapBlock::MapBlock(Map *parent, v3s16 pos, bool dummy):
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MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
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m_node_metadata(new NodeMetadataList),
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m_parent(parent),
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m_pos(pos),
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m_gamedef(gamedef),
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m_modified(MOD_STATE_WRITE_NEEDED),
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is_underground(false),
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m_lighting_expired(true),
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@ -138,7 +140,7 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
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#ifndef SERVER
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#if 1
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void MapBlock::updateMesh(u32 daynight_ratio, ITextureSource *tsrc)
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void MapBlock::updateMesh(u32 daynight_ratio)
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{
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#if 0
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/*
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@ -154,7 +156,7 @@ void MapBlock::updateMesh(u32 daynight_ratio, ITextureSource *tsrc)
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MeshMakeData data;
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data.fill(daynight_ratio, this);
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scene::SMesh *mesh_new = makeMapBlockMesh(&data, tsrc);
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scene::SMesh *mesh_new = makeMapBlockMesh(&data, m_gamedef);
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/*
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Replace the mesh
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@ -229,6 +231,8 @@ void MapBlock::replaceMesh(scene::SMesh *mesh_new)
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bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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bool remove_light, bool *black_air_left)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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// Whether the sunlight at the top of the bottom block is valid
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bool block_below_is_valid = true;
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@ -249,7 +253,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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// Trust heuristics
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no_sunlight = is_underground;
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}
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else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
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else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
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{
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no_sunlight = true;
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}
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@ -268,7 +272,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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{
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MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
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//if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
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if(content_features(n).sunlight_propagates == false)
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if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
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{
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no_sunlight = true;
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}
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@ -317,11 +321,11 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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{
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// Do nothing
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}
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else if(current_light == LIGHT_SUN && n.sunlight_propagates())
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else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
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{
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// Do nothing: Sunlight is continued
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}
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else if(n.light_propagates() == false)
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else if(nodemgr->get(n).light_propagates == false)
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{
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/*// DEPRECATED TODO: REMOVE
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if(grow_grass)
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@ -355,11 +359,11 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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current_light = diminish_light(current_light);
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}
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u8 old_light = n.getLight(LIGHTBANK_DAY);
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u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
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if(current_light > old_light || remove_light)
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{
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n.setLight(LIGHTBANK_DAY, current_light);
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n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
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}
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if(diminish_light(current_light) != 0)
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@ -392,12 +396,12 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
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if(block_below_is_valid)
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{
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MapNode n = getNodeParent(v3s16(x, -1, z));
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if(n.light_propagates())
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if(nodemgr->get(n).light_propagates)
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{
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if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN
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if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
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&& sunlight_should_go_down == false)
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block_below_is_valid = false;
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else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN
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else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
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&& sunlight_should_go_down == true)
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block_below_is_valid = false;
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}
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@ -438,6 +442,8 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
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void MapBlock::updateDayNightDiff()
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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if(data == NULL)
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{
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m_day_night_differs = false;
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@ -452,7 +458,7 @@ void MapBlock::updateDayNightDiff()
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for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
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{
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MapNode &n = data[i];
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if(n.getLight(LIGHTBANK_DAY) != n.getLight(LIGHTBANK_NIGHT))
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if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
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{
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differs = true;
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break;
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@ -493,7 +499,7 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
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for(; y>=0; y--)
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{
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MapNode n = getNodeRef(p2d.X, y, p2d.Y);
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if(content_features(n).walkable)
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if(m_gamedef->ndef()->get(n).walkable)
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{
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if(y == MAP_BLOCKSIZE-1)
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return -2;
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@ -655,8 +661,10 @@ void MapBlock::serialize(std::ostream &os, u8 version)
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}
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}
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void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
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void MapBlock::deSerialize(std::istream &is, u8 version)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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if(!ser_ver_supported(version))
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throw VersionMismatchException("ERROR: MapBlock format not supported");
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@ -690,7 +698,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
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if(is.gcount() != len)
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throw SerializationError
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("MapBlock::deSerialize: no enough input data");
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data[i].deSerialize(*d, version);
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data[i].deSerialize(*d, version, nodemgr);
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}
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}
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else if(version <= 10)
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@ -772,7 +780,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
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buf[0] = s[i];
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buf[1] = s[i+nodecount];
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buf[2] = s[i+nodecount*2];
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data[i].deSerialize(buf, version);
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data[i].deSerialize(buf, version, m_gamedef->getNodeDefManager());
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}
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/*
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@ -786,7 +794,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
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{
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std::string data = deSerializeString(is);
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std::istringstream iss(data, std::ios_base::binary);
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m_node_metadata->deSerialize(iss, gamedef);
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m_node_metadata->deSerialize(iss, m_gamedef);
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}
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else
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{
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@ -794,7 +802,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
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std::ostringstream oss(std::ios_base::binary);
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decompressZlib(is, oss);
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std::istringstream iss(oss.str(), std::ios_base::binary);
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m_node_metadata->deSerialize(iss, gamedef);
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m_node_metadata->deSerialize(iss, m_gamedef);
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}
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}
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catch(SerializationError &e)
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