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GameDef compiles

This commit is contained in:
Perttu Ahola 2011-11-14 21:41:30 +02:00
parent abceeee92f
commit c6fd2986d4
49 changed files with 1168 additions and 1045 deletions

View file

@ -23,17 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h"
#include "light.h"
#include <sstream>
#include "mapnode_contentfeatures.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "gamedef.h"
/*
MapBlock
*/
MapBlock::MapBlock(Map *parent, v3s16 pos, bool dummy):
MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
m_node_metadata(new NodeMetadataList),
m_parent(parent),
m_pos(pos),
m_gamedef(gamedef),
m_modified(MOD_STATE_WRITE_NEEDED),
is_underground(false),
m_lighting_expired(true),
@ -138,7 +140,7 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
#ifndef SERVER
#if 1
void MapBlock::updateMesh(u32 daynight_ratio, ITextureSource *tsrc)
void MapBlock::updateMesh(u32 daynight_ratio)
{
#if 0
/*
@ -154,7 +156,7 @@ void MapBlock::updateMesh(u32 daynight_ratio, ITextureSource *tsrc)
MeshMakeData data;
data.fill(daynight_ratio, this);
scene::SMesh *mesh_new = makeMapBlockMesh(&data, tsrc);
scene::SMesh *mesh_new = makeMapBlockMesh(&data, m_gamedef);
/*
Replace the mesh
@ -229,6 +231,8 @@ void MapBlock::replaceMesh(scene::SMesh *mesh_new)
bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
bool remove_light, bool *black_air_left)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
// Whether the sunlight at the top of the bottom block is valid
bool block_below_is_valid = true;
@ -249,7 +253,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
// Trust heuristics
no_sunlight = is_underground;
}
else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN)
else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
{
no_sunlight = true;
}
@ -268,7 +272,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
{
MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z));
//if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE)
if(content_features(n).sunlight_propagates == false)
if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
{
no_sunlight = true;
}
@ -317,11 +321,11 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
{
// Do nothing
}
else if(current_light == LIGHT_SUN && n.sunlight_propagates())
else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
{
// Do nothing: Sunlight is continued
}
else if(n.light_propagates() == false)
else if(nodemgr->get(n).light_propagates == false)
{
/*// DEPRECATED TODO: REMOVE
if(grow_grass)
@ -355,11 +359,11 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
current_light = diminish_light(current_light);
}
u8 old_light = n.getLight(LIGHTBANK_DAY);
u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);
if(current_light > old_light || remove_light)
{
n.setLight(LIGHTBANK_DAY, current_light);
n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
}
if(diminish_light(current_light) != 0)
@ -392,12 +396,12 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources,
if(block_below_is_valid)
{
MapNode n = getNodeParent(v3s16(x, -1, z));
if(n.light_propagates())
if(nodemgr->get(n).light_propagates)
{
if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN
if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
&& sunlight_should_go_down == false)
block_below_is_valid = false;
else if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN
else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
&& sunlight_should_go_down == true)
block_below_is_valid = false;
}
@ -438,6 +442,8 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
void MapBlock::updateDayNightDiff()
{
INodeDefManager *nodemgr = m_gamedef->ndef();
if(data == NULL)
{
m_day_night_differs = false;
@ -452,7 +458,7 @@ void MapBlock::updateDayNightDiff()
for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
{
MapNode &n = data[i];
if(n.getLight(LIGHTBANK_DAY) != n.getLight(LIGHTBANK_NIGHT))
if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
{
differs = true;
break;
@ -493,7 +499,7 @@ s16 MapBlock::getGroundLevel(v2s16 p2d)
for(; y>=0; y--)
{
MapNode n = getNodeRef(p2d.X, y, p2d.Y);
if(content_features(n).walkable)
if(m_gamedef->ndef()->get(n).walkable)
{
if(y == MAP_BLOCKSIZE-1)
return -2;
@ -655,8 +661,10 @@ void MapBlock::serialize(std::ostream &os, u8 version)
}
}
void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
void MapBlock::deSerialize(std::istream &is, u8 version)
{
INodeDefManager *nodemgr = m_gamedef->ndef();
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapBlock format not supported");
@ -690,7 +698,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
if(is.gcount() != len)
throw SerializationError
("MapBlock::deSerialize: no enough input data");
data[i].deSerialize(*d, version);
data[i].deSerialize(*d, version, nodemgr);
}
}
else if(version <= 10)
@ -772,7 +780,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
buf[0] = s[i];
buf[1] = s[i+nodecount];
buf[2] = s[i+nodecount*2];
data[i].deSerialize(buf, version);
data[i].deSerialize(buf, version, m_gamedef->getNodeDefManager());
}
/*
@ -786,7 +794,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
{
std::string data = deSerializeString(is);
std::istringstream iss(data, std::ios_base::binary);
m_node_metadata->deSerialize(iss, gamedef);
m_node_metadata->deSerialize(iss, m_gamedef);
}
else
{
@ -794,7 +802,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
std::ostringstream oss(std::ios_base::binary);
decompressZlib(is, oss);
std::istringstream iss(oss.str(), std::ios_base::binary);
m_node_metadata->deSerialize(iss, gamedef);
m_node_metadata->deSerialize(iss, m_gamedef);
}
}
catch(SerializationError &e)