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GameDef compiles
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49 changed files with 1168 additions and 1045 deletions
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@ -434,7 +434,7 @@ Doing currently:
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#include "settings.h"
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#include "profiler.h"
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#include "log.h"
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#include "mapnode_contentfeatures.h" // For init_contentfeatures
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#include "nodedef.h" // For init_contentfeatures
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#include "content_mapnode.h" // For content_mapnode_init
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/*
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@ -1272,10 +1272,6 @@ int main(int argc, char *argv[])
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These are needed for unit tests at least.
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*/
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// Initialize content feature table without textures
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init_contentfeatures(NULL);
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// Initialize mapnode content without textures
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content_mapnode_init(NULL);
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// Must be called before texturesource is created
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// (for texture atlas making)
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init_mineral();
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