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GameDef compiles
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49 changed files with 1168 additions and 1045 deletions
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@ -377,7 +377,7 @@ public:
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LocalPlayer * getLocalPlayer();
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// Slightly deprecated
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void updateMeshes(v3s16 blockpos, ITextureSource *tsrc);
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void updateMeshes(v3s16 blockpos);
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void expireMeshes(bool only_daynight_diffed);
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void setTimeOfDay(u32 time)
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