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GameDef compiles
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49 changed files with 1168 additions and 1045 deletions
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@ -22,9 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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class ITextureSource;
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class IWritableNodeDefManager;
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/*
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Fills stuff to the global ContentFeatures lookup table.
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Initialize default node definitions
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This accesses tsrc; if it is non-NULL, textures are set
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for the nodes.
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@ -35,7 +36,7 @@ class ITextureSource;
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Server only calls this once with tsrc=NULL.
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*/
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void content_mapnode_init(ITextureSource *tsrc);
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void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr);
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// Backwards compatibility for non-extended content types in v19
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extern content_t trans_table_19[21][2];
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