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https://github.com/luanti-org/luanti.git
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GameDef compiles
This commit is contained in:
parent
abceeee92f
commit
c6fd2986d4
49 changed files with 1168 additions and 1045 deletions
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@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "content_nodemeta.h"
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#include "settings.h"
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#include "mapnode_contentfeatures.h"
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#include "nodedef.h"
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#define WATER_ALPHA 160
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@ -156,7 +156,7 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
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}
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// See header for description
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void content_mapnode_init(ITextureSource *tsrc)
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void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
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{
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if(tsrc == NULL)
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dstream<<"INFO: Initial run of content_mapnode_init with "
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@ -177,7 +177,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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ContentFeatures *f = NULL;
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i = CONTENT_STONE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "stone.png");
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
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f->param_type = CPT_MINERAL;
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@ -189,7 +189,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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f->solidness = 0; // For debugging, hides regular stone
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i = CONTENT_GRASS;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "mud.png^grass_side.png");
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f->setTexture(tsrc, 0, "grass.png");
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f->setTexture(tsrc, 1, "mud.png");
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@ -199,7 +199,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "mud.png^grass_side.png");
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f->setTexture(tsrc, 0, "grass_footsteps.png");
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f->setTexture(tsrc, 1, "mud.png");
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@ -209,7 +209,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_MUD;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
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f->param_type = CPT_MINERAL;
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@ -218,7 +218,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_SAND;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "sand.png");
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f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
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f->param_type = CPT_MINERAL;
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@ -227,7 +227,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_GRAVEL;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "gravel.png");
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f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
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f->param_type = CPT_MINERAL;
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@ -236,7 +236,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setGravelLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_SANDSTONE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "sandstone.png");
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f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
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f->param_type = CPT_MINERAL;
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@ -245,7 +245,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_CLAY;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "clay.png");
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f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
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f->param_type = CPT_MINERAL;
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@ -254,7 +254,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setDirtLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_BRICK;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "brick.png");
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f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
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f->param_type = CPT_MINERAL;
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@ -263,7 +263,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setStoneLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_TREE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "tree.png");
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f->setTexture(tsrc, 0, "tree_top.png");
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f->setTexture(tsrc, 1, "tree_top.png");
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@ -273,7 +273,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_JUNGLETREE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "jungletree.png");
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f->setTexture(tsrc, 0, "jungletree_top.png");
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f->setTexture(tsrc, 1, "jungletree_top.png");
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@ -283,9 +283,9 @@ void content_mapnode_init(ITextureSource *tsrc)
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_JUNGLEGRASS;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("junglegrass.png", tsrc);
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f->used_texturenames["junglegrass.png"] = true;
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f->used_texturenames.insert("junglegrass.png"); // Add to atlas
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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//f->is_ground_content = true;
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@ -296,7 +296,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setLeavesLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_LEAVES;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->light_propagates = true;
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//f->param_type = CPT_MINERAL;
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f->param_type = CPT_LIGHT;
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@ -318,7 +318,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setLeavesLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_CACTUS;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "cactus_side.png");
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f->setTexture(tsrc, 0, "cactus_top.png");
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f->setTexture(tsrc, 1, "cactus_top.png");
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@ -329,9 +329,9 @@ void content_mapnode_init(ITextureSource *tsrc)
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_PAPYRUS;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("papyrus.png", tsrc);
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f->used_texturenames["papyrus.png"] = true;
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f->used_texturenames.insert("papyrus.png"); // Add to atlas
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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@ -341,7 +341,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setLeavesLikeMaterialProperties(f->material, 0.5);
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i = CONTENT_BOOKSHELF;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "bookshelf.png");
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f->setTexture(tsrc, 0, "wood.png");
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f->setTexture(tsrc, 1, "wood.png");
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@ -353,7 +353,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_GLASS;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->param_type = CPT_LIGHT;
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@ -366,7 +366,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setGlassLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_FENCE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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@ -374,13 +374,13 @@ void content_mapnode_init(ITextureSource *tsrc)
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("fence.png", tsrc);
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f->used_texturenames["fence.png"] = true;
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f->used_texturenames.insert("fence.png"); // Add to atlas
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_RAIL;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("rail.png", tsrc);
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f->used_texturenames["rail.png"] = true;
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f->used_texturenames.insert("rail.png"); // Add to atlas
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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@ -392,9 +392,9 @@ void content_mapnode_init(ITextureSource *tsrc)
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setDirtLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_LADDER;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("ladder.png", tsrc);
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f->used_texturenames["ladder.png"] = true;
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f->used_texturenames.insert("ladder.png"); // Add to atlas
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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@ -409,13 +409,13 @@ void content_mapnode_init(ITextureSource *tsrc)
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// Deprecated
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i = CONTENT_COALSTONE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
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f->is_ground_content = true;
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setStoneLikeMaterialProperties(f->material, 1.5);
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i = CONTENT_WOOD;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "wood.png");
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f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
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f->is_ground_content = true;
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@ -423,7 +423,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setWoodLikeMaterialProperties(f->material, 0.75);
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i = CONTENT_MESE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "mese.png");
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f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
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f->is_ground_content = true;
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@ -431,14 +431,14 @@ void content_mapnode_init(ITextureSource *tsrc)
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setStoneLikeMaterialProperties(f->material, 0.5);
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i = CONTENT_CLOUD;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "cloud.png");
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f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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i = CONTENT_AIR;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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@ -450,7 +450,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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f->air_equivalent = true;
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i = CONTENT_WATER;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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@ -492,7 +492,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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#endif
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i = CONTENT_WATERSOURCE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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//f->setInventoryTexture("water.png", tsrc);
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f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
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if(new_style_water)
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@ -547,9 +547,9 @@ void content_mapnode_init(ITextureSource *tsrc)
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#endif
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i = CONTENT_LAVA;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
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f->used_texturenames["lava.png"] = true;
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f->used_texturenames.insert("lava.png"); // Add to atlas
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f->param_type = CPT_LIGHT;
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f->light_propagates = false;
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f->light_source = LIGHT_MAX-1;
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@ -591,9 +591,9 @@ void content_mapnode_init(ITextureSource *tsrc)
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#endif
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i = CONTENT_LAVASOURCE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
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f->used_texturenames["ladder.png"] = true;
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f->used_texturenames.insert("ladder.png"); // Add to atlas
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if(new_style_water)
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{
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f->solidness = 0; // drawn separately, makes no faces
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@ -646,12 +646,11 @@ void content_mapnode_init(ITextureSource *tsrc)
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#endif
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i = CONTENT_TORCH;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("torch_on_floor.png", tsrc);
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f->used_texturenames["torch_on_floor.png"] = true;
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f->used_texturenames["torch_on_ceiling.png"] = true;
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f->used_texturenames["torch_on_floor.png"] = true;
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f->used_texturenames["torch.png"] = true;
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f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
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f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
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f->used_texturenames.insert("torch.png"); // Add to atlas
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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@ -671,9 +670,9 @@ void content_mapnode_init(ITextureSource *tsrc)
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setConstantMaterialProperties(f->material, 0.0);
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i = CONTENT_SIGN_WALL;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setInventoryTexture("sign_wall.png", tsrc);
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f->used_texturenames["sign_wall.png"] = true;
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f->used_texturenames.insert("sign_wall.png"); // Add to atlas
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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@ -688,7 +687,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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f->selection_box.type = NODEBOX_WALLMOUNTED;
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i = CONTENT_CHEST;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->setAllTextures(tsrc, "chest_side.png");
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f->setTexture(tsrc, 0, "chest_top.png");
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@ -702,7 +701,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_LOCKABLE_CHEST;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->setAllTextures(tsrc, "chest_side.png");
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f->setTexture(tsrc, 0, "chest_top.png");
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@ -716,7 +715,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setWoodLikeMaterialProperties(f->material, 1.0);
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i = CONTENT_FURNACE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->setAllTextures(tsrc, "furnace_side.png");
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f->setTexture(tsrc, 5, "furnace_front.png"); // Z-
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@ -728,7 +727,7 @@ void content_mapnode_init(ITextureSource *tsrc)
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setStoneLikeMaterialProperties(f->material, 3.0);
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i = CONTENT_COBBLE;
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f = &content_features(i);
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f = nodemgr->getModifiable(i);
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f->setAllTextures(tsrc, "cobble.png");
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f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc);
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f->param_type = CPT_NONE;
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@ -737,7 +736,7 @@ void content_mapnode_init(ITextureSource *tsrc)
|
|||
setStoneLikeMaterialProperties(f->material, 0.9);
|
||||
|
||||
i = CONTENT_MOSSYCOBBLE;
|
||||
f = &content_features(i);
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->setAllTextures(tsrc, "mossycobble.png");
|
||||
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc);
|
||||
f->param_type = CPT_NONE;
|
||||
|
@ -746,7 +745,7 @@ void content_mapnode_init(ITextureSource *tsrc)
|
|||
setStoneLikeMaterialProperties(f->material, 0.8);
|
||||
|
||||
i = CONTENT_STEEL;
|
||||
f = &content_features(i);
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->setAllTextures(tsrc, "steel_block.png");
|
||||
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
|
||||
"steel_block.png", tsrc);
|
||||
|
@ -756,7 +755,7 @@ void content_mapnode_init(ITextureSource *tsrc)
|
|||
setStoneLikeMaterialProperties(f->material, 5.0);
|
||||
|
||||
i = CONTENT_NC;
|
||||
f = &content_features(i);
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures(tsrc, "nc_side.png");
|
||||
f->setTexture(tsrc, 5, "nc_front.png"); // Z-
|
||||
|
@ -766,18 +765,18 @@ void content_mapnode_init(ITextureSource *tsrc)
|
|||
setStoneLikeMaterialProperties(f->material, 3.0);
|
||||
|
||||
i = CONTENT_NC_RB;
|
||||
f = &content_features(i);
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->setAllTextures(tsrc, "nc_rb.png");
|
||||
f->setInventoryTexture("nc_rb.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
setStoneLikeMaterialProperties(f->material, 3.0);
|
||||
|
||||
i = CONTENT_SAPLING;
|
||||
f = &content_features(i);
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->setAllTextures(tsrc, "sapling.png");
|
||||
f->setInventoryTexture("sapling.png", tsrc);
|
||||
f->used_texturenames["sapling.png"] = true;
|
||||
f->used_texturenames.insert("sapling.png"); // Add to atlas
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->light_propagates = true;
|
||||
f->air_equivalent = false;
|
||||
|
@ -786,9 +785,9 @@ void content_mapnode_init(ITextureSource *tsrc)
|
|||
setConstantMaterialProperties(f->material, 0.0);
|
||||
|
||||
i = CONTENT_APPLE;
|
||||
f = &content_features(i);
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->setInventoryTexture("apple.png", tsrc);
|
||||
f->used_texturenames["apple.png"] = true;
|
||||
f->used_texturenames.insert("apple.png"); // Add to atlas
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue