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Properly remove SAO when worldedges are overtaken (#5889)
* LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
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5 changed files with 84 additions and 8 deletions
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@ -377,6 +377,8 @@ public:
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*/
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ServerMapSector *createSector(v2s16 p);
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bool saoPositionOverLimit(const v3f &p);
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/*
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Blocks are generated by using these and makeBlock().
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*/
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@ -409,9 +411,6 @@ public:
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*/
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MapBlock *getBlockOrEmerge(v3s16 p3d);
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// Carries out any initialization necessary before block is sent
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void prepareBlock(MapBlock *block);
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// Helper for placing objects on ground level
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s16 findGroundLevel(v2s16 p2d);
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