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Properly remove SAO when worldedges are overtaken (#5889)

* LuaEntitySAO: Remove beyond outermost mapchunk edges

Based on a commit by, and with help from, nerzhul.
Add 2 functions to class Mapgen:
A function to calculate actual mapgen edges, called from the Mapgen constructor.
A function called indirectly from content_sao.cpp per entity step to check SAO
position is within mapgen edges.

* Calculate borders from params not mapgen, which is not available everytime
This commit is contained in:
Loïc Blot 2017-06-03 19:57:02 +02:00 committed by GitHub
parent 72eec0f6f5
commit c6d5441105
5 changed files with 84 additions and 8 deletions

View file

@ -406,6 +406,20 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_env->getScriptIface()->luaentity_Step(m_id, dtime);
}
// Remove LuaEntity beyond terrain edges
{
ServerMap *map = dynamic_cast<ServerMap *>(&m_env->getMap());
assert(map);
if (!m_pending_deactivation &&
map->saoPositionOverLimit(m_base_position)) {
infostream << "Remove SAO " << m_id << "(" << m_init_name
<< "), outside of limits" << std::endl;
m_pending_deactivation = true;
m_removed = true;
return;
}
}
if(send_recommended == false)
return;